Hard Sarge -> RE: Tearing down a stone wall...? (12/7/2006 5:07:14 AM)
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ORIGINAL: briny_norman Well, it's me again. I've got another problem with Stonewall. He started moving - stopped being a wall and became a steamroller instead. And he brought artillery this time. Two units. 2 Guns ? ohoh These artillery units have just completely decimated my western army. I lost 30.000 men in the last battle and at least half of them were from the two artillery units. I tried charging them from all angles, flanks, back, front (well, I got desperate in the end) but no matter where the charge came from the charging unit was butchered. At one point one of my units were completely destroyed - lost 2900 men in one artillery barrage.[:(] How in the world do I counter artillery...? [&:] These two units seemed invulnerable - they were alone, no infantry support (they were busy elsewhere) and I had them completely surrounded. But they just butchered one unit after the other without taking any significant damage themselves. were they dugin ? I was powerless. I didn't have any cavalry - I guess that would have helped. But is using cavalry the only way to counter artillery? LOL, I just lost my whole reply !!!! ahh try again then get some sharpshooter skills, you need to break the guns morale, if they were dugin, charge is going to be a blood bath and you may not break there morale before they break yours get a rifle with a range of at least 4 (you can get a 3 range, but you want to be at max range, when you are going to be tradeing shots with Arty) if you got a unit or two of snipers (you want at least two of these) let them fire from max range and try and break the Guns morale, once the morale gets down to 0, rush them with your other units and try to break them, Guns do not run good, and you got a chance to capture them over all, it sounds like you got a good game going, enjoy the challenge of having something that plain numbers will not overcome
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