Disrupted HQs (Full Version)

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Dino -> Disrupted HQs (12/5/2006 8:52:33 PM)

Does anyone know if (and how) disruption of an HQ affects its combat bonus?

Since HQs are usually top units in a stack, they often get banged up by bombardment, resulting in many disabled elements. Does that have any influence on their combat bonus?




Feinder -> RE: Disrupted HQs (12/5/2006 9:14:59 PM)

That's actually a very good question. For as much as I've tested ground combat, I've specifically tested this. By observation (meaning I could be utterly full of sh_t), it feels like the combat BONUS is unaffected. However, the as the support squads are disabled, the support deficit for the combat squads would widen, and lower their assualt value. But I do not -think- that that the 90% bonus from a commmand HQ is actually negated from disruption or disablement.

Good question, I'll be interested to know if anyone has formally tested it.
-F-




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