Paul Vebber -> (5/4/2001 8:11:00 PM)
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No, its just as I said, we aren't going to delay the games we are working on to start a free game project right now. Even if we had the resources to do it, we can't just "undo" the SP:WaW changes to get SP3 scale with SP:WaW, much of what we have changed is now incompatible with the old SP3 OOBs, game formats and data handling.
Making bigger maps for example required a lot more than just allocating more hexes to maps, even with the effort we put in, we could not make the maps wider - only taller. And that required modifying the interface, the file formats, the map creation routies, and suddenly go from "just expand the dimensions of the array" to a whole lot of work.
Similar with adding units, we thought it was "easy" but there where several "2nd order consequences" that caused units to be partially overwritten with other units data and worse causing at best data corruption and worse crashes.
We can't by contractual agreement just give out the code to interested parties to try to fix things. So we either stop production on a "sellable game" and pay a programmer to work on a project we can't recover the costs from...
OR we try to find ways to get the functionality that SP3 fans want built into any entirely new game we do. The idea of a company/platton level "grand tactical layer' that allows manuever of SP3 sized units and then resolve the resultant battles in teh tactical game are things we are working on for Combat Leader that could be adpated for use by a follow-on to SP:WaW.
Take a look at posts in the CL forum tlaking about "operational layer" or "grand tactical layer" and see if that road might take you where you want to go.
[ May 04, 2001: Message edited by: Paul Vebber ]
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