mlees -> RE: Suggested mod: "Fuzzy logic" for victory conditions (12/7/2006 10:52:30 PM)
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It should be optional. Some folks play their game in a very meticulus style, calculating down to the last decimal, their odds for victory in a battle (for example, by knowing just how much better a Lorenz is compaired to a Mississippi Rifle is, they can try to figure out how much more casualties will be inflicted, and just how much morale loss inflicted on the enemy, and so on. "Well, my chance of vitory, this turn, in Hatchie is %56.33 (repeating, of course), and my chance of victory in Knoxville is %48.75. So I need to upgrade the rifles of a brigade there in Knoxville, as long as that brigade having a morale of 2.47 or higher, at least. That will give me an extra %5.6 (+ %.02 per point of morale above 2.47) chance of a victorious outcome there..." Others are a little more "shoot from the hip" in play style.
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