ericbabe -> RE: enthusiastic applause for this feature (12/12/2006 10:45:42 PM)
|
Thanks. I myself love C&C and FOW type rules in games, but they are often frustrating for players, and for these it's hard to strike a balance between fun and frustrating. Remember you can use terrain to avoid having units misinterpret commands. If there's a terrain feature, such as a forest or swamp or road, units that misinterpret command should only do so if they move into a hex that has similar type of terrain. By picking a destination hex that has few neighbors of the same terrain type you can cut down on the level of misinterpreting. Also misinterpreting is strongly related to unit quality, so regular units have a much lower chance of misinterpreting than green troops. Oh, and hexes that have names of villages or heights are considered "landmarks" and units moving to these hexes should have no chance of misinterpreting their orders.
|
|
|
|