WanderingHead -> RE: The FOW movement system needs to be changed (12/13/2006 11:51:36 PM)
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quote:
ORIGINAL: GKar quote:
ORIGINAL: WanderingHead My primary defense of the current system would be the difficulty of defining a clean system to replace it. Basically, what if you do want to see through FOW? Any unit can pass through an enemy controlled zone without combat (perhaps suffering op-fire). Wouldn't you rather have your subs see adjacent zones even when they are gliding under enemy fleets? Are subs to be an exception? What about air moving into W France to get a peak at E France? It is my understanding that all dobeln wants is not to lift the FoW around combats before combat is resolved. This would enable to use the combat analyzer without having to sacrifice the first unit moved into the combat province occasionally. I don't think that there's a downside to his suggestion - other than programming time, of course. I understand that, but I think that there IS a downside, which is what I mentioned above. In particular, what if you __want__ to see through FOW but don't want combat? Don't you want to see where you are going before you go there? Most especially for subs and air which regularly pass through enemy controlled zones without engaging in combat. Also for surface fleets that also pass over subs with regularity, and sometimes under CAP, are they not supposed to see where they are going? Now we have found a use for every unit type except land units. It is not as relevant from a "optimal rule design" standpoint, but I also can imagine it being a lot more difficult to program bug free. It is much easier to simply say "see adjacent zones" as opposed to "see adjacent zones unless there is a pending combat, unless that combat involves only friendly subs or friendly air or that combat is in friendly controlled territory (e.g. a sub under your fleet, your turn, or a CAP over your land), unless the opposing forces are entirely subs, etc"
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