training centers (Full Version)

All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865



Message


daniel123 -> training centers (12/20/2006 2:47:01 PM)

the training ground gives new units a .1 morale bost. does this increase include all training grounds in the north or just units created in that city. the same goes for foundry.

i don't understand the difference between school and univercity. they both seem to give the same bost to research types.




Twotribes -> RE: training centers (12/20/2006 3:14:49 PM)

As I understand it a school gives a simply 1 point boost to each research field and you dont need research buildings in that city. The University is used to increase each building in that Particular city.




Paper Tiger -> RE: training centers (12/20/2006 3:23:47 PM)

Also what do training grounds affect?
Just regular units or do the also affect conscripts and musters?




Twotribes -> RE: training centers (12/20/2006 10:04:29 PM)

That one I dont know.




General Quarters -> RE: training centers (12/20/2006 10:41:05 PM)

I have the same question about the "range" of training centers and foundries.

On schools and universities, it seems that you get a lot more bang for your buck from schools -- plus one in all five fields. To get the same impact with a university, you would have to build five specialized research institutions. Please correct me if I am wrong.




Hard Sarge -> RE: training centers (12/20/2006 11:27:29 PM)

from what I understand

Training grounds work for building troops, I do not believe it works with the others

Training grounds only work for the province they are built in, we have a idea in, to make it a gobal/area building, but that is up in the air

Schools, will give you 1 for each area, Reseach will give you 3 to one area, Univ will give any Reseach building in that province a bonus of +1

so, a reseach building will give 4 points if built in a province with a Univ, the only way this is good, is if you stockpile buildings (IE, 4 Eng buildings would give you 12 points, 4 Eng buildings with a Univ will give you 16)

as is the case, as in most cases, it is balanced by time and cost and space, you may have the stuff to build something, but not the place, to build the place takes time, to build it where you want make take both

(IE, Ironworks are GREAT, but your talking a lot of Money and Time before you get anything out of it)






Joram -> RE: training centers (12/21/2006 2:07:31 AM)

I have a hard time seeing the benefits of one or two training grounds so I rarely build them. But maybe if they covered an area like a hospital, or perhaps some other geographic boundary like perhaps by state, then I could see a use. I think three is the minimum number of training grounds to be beneficial in my opinion and there aren't many cities where you'll have the space to put three.




Hard Sarge -> RE: training centers (12/21/2006 2:38:13 AM)

Roger and agree, that is why we have been asking for a gobal building effect for it, hopefully like a hosp




Gil R. -> RE: training centers (12/21/2006 2:43:24 AM)

I'm not sold on a global effect, but I do like the idea that they would affect the units from a particular state. (This has a basis in reality, since men mustered in one part of a state often went to training camps in another part of that state.) I also can't help but wonder if they should add more to new units' quality -- the amount they currently give can be gained by fighting in a single battle.




highblooded -> RE: training centers (12/21/2006 2:46:09 AM)

Keep in mind that a school does not benefit from a University. In my game I was building lots of schools in a University province, then I noticed that it said "+1 to all research - except Schools". Ooops[:D]




Hard Sarge -> RE: training centers (12/21/2006 3:38:43 AM)

quote:

ORIGINAL: Gil R.

I'm not sold on a global effect, but I do like the idea that they would affect the units from a particular state. (This has a basis in reality, since men mustered in one part of a state often went to training camps in another part of that state.) Also can't help but wonder if they should add more to new units quality -- the amount they currently give can be gained by fighting in a single battle.


well, not to be smart, but one battle can turn a rookie into a cold stone vet, and to be honest, for a lot of men, all they got was one battle

which yes, I not saying a gobal, but like a Hosp, it effects areas around it, not the whole map




Gil R. -> RE: training centers (12/21/2006 4:45:23 AM)

Well, sure, but in the context of the game, I think I'm right that Training Grounds perhaps should represent, say, two battles' worth of Quality.

As for the issue of their range, it strikes me as unhistorical -- yes, this is a member of the WCS development team being concerned with historicity, your eyes aren't deceiving you -- to think that a training ground in Atlanta should impact the quality of troops raised in North Carolina or even Virginia simply because they're in rail contact. Although I do concede that brigades, unlike regiments, would come from multiple states, so maybe it's sort of okay. Kind of.




Hard Sarge -> RE: training centers (12/21/2006 5:49:07 AM)

quote:

ORIGINAL: Gil R.

Well, sure, but in the context of the game, I think I'm right that Training Grounds perhaps should represent, say, two battles' worth of Quality.

As for the issue of their range, it strikes me as unhistorical -- yes, this is a member of the WCS development team being concerned with historicity, your eyes aren't deceiving you -- to think that a training ground in Atlanta should impact the quality of troops raised in North Carolina or even Virginia simply because they're in rail contact. Although I do concede that brigades, unlike regiments, would come from multiple states, so maybe it's sort of okay. Kind of.



well, the first part is up to what Eric wants

I do not follow your thinking on the 2nd one, I never said anything about a training center in Atlanta effecting troops in N Carolina, what I am saying for gobal is to be able to effect the province next to the province they are in, which if Eric wants to later add in reseach up grade that could extend the range a extra hex, would not be bad





daniel123 -> RE: training centers (12/21/2006 2:08:17 PM)

well that answers my question.  the total number of traning grounds is not used.




daniel123 -> RE: training centers (12/21/2006 2:12:36 PM)

does any know if your camps supply more men than is necessay to reinforce all brigades that they go into a pool?




General Quarters -> RE: training centers (12/21/2006 7:24:54 PM)

Should TCs affect, not just newly created units, but also reinforcements produced at camps in that city (or beyond, if you make that change)?




Hard Sarge -> RE: training centers (12/21/2006 10:52:53 PM)

from what I understand, if you have more reinforcements then are needed, they do not go into a pool

I do not think that Training centers effect replacements, just units built in areas with Training centers






Gil R. -> RE: training centers (12/22/2006 12:42:28 AM)

quote:

ORIGINAL: daniel123

does any know if your camps supply more men than is necessay to reinforce all brigades that they go into a pool?


I can't imagine ever getting even close to that point, unless you have an enormous amount of camps AND are playing with disease/march attrition turned off. There will always be some garrison somewhere that's a few men short because of recent disease, or a brigade that lost men through march attrition.




ericbabe -> RE: training centers (12/22/2006 1:17:17 AM)

Training grounds affecting the whole state seems like a good change.  Any more opinions on this?




Twotribes -> RE: training centers (12/22/2006 1:34:57 AM)

I can live with that. Does multiple centers combine? Is there a limit?




Queeg -> RE: training centers (12/22/2006 7:04:41 AM)


quote:

ORIGINAL: ericbabe

Training grounds affecting the whole state seems like a good change. Any more opinions on this?


I like that idea very much. Making the effect global makes it too easy. Applying the effect state-wide is a nice compromise




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.265625