Nikademus -> (8/9/2000 1:23:00 AM)
|
coordinating Inf/AFV attacks has always been a challenge for the AI, regardless of the SP version. Usually it moves all its units at their full speeds which results in the inf arriving late on the battlefield, often after the battle has been decided.
Overall though, the AI in SP:WAW is alot better than it used to be. The AI uses its recon elements alot better than it used to, and in some cases the inf were not that far behind the armor. But i too have noticed this 'milling' effect repeatedly in just about every scenerio i've played. My last SP:WAW scenerio was the Bleinhem Blunder scenerio and the AI controlled INF did just that throughout the game till my now victorious panzers, fresh from defeating the wedge of British armor, advanced with infantry support and mopped em up.
not sure what causes it...perhaps the extreme distances of some of the obj hexes? in the orig game code the objectives were often much closer together than they are now on these bigger maps provided with SP:WAW ??
|
|
|
|