Jimmer -> RE: The 'I cant win' effect (12/6/2007 6:05:46 PM)
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I probably should clarify my last post a bit. The gaming crews I played with were of somewhat of a "noble" kind of gaming mentality. To a man, every person would agree to "This game is NOT Diplomacy!" Or Machiavelli. People did not backstab other people simply because it was the second turn of the game (which is common in Diplomacy and somewhat common in Machiavelli). No, we all perceived that this game was a game among friends, and the goal was NOT to shaft someone. It was to have a year's worth of fun and then do it again. I've been friends with some of those people for over 30 years. So, if someone quit (without a good reason), it was really tough to handle. We LIKED each other, and wanted to KEEP liking each other. So, there was always a significant pressure to keep playing, even a bad position. We even once changed the rules for a player in a particularly bad position. What we did was make two games for him: One with his original bid, and another with a new, negative bid, that took into account his bad position at the current time. As I recall, he won with the changed rules, but the original bid came very close to winning as well (i.e. his fortunes turned around rather dramatically. I've found the NEVER is a player totally out of it, unless the player bid too much for France, Great Britian, or Russia. And, I don't mean 25 VPs. We had an odd fellow play with us once (exactly once), and he really wanted to play France. So, he bid 85, I think. Being a rookie, he was very quickly at a point where he could not win. That's the one game that we didn't either finish or agree on who would have won (so we could move on to the next game).
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