Berkut -> RE: Could someone explain this for me? (1/10/2007 10:29:55 PM)
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quote:
ORIGINAL: Gil R. quote:
ORIGINAL: Berkut Sorry Gil, I got my terms mixed up - that should have said I would also say that containers should not be able to increase their ratings above average except via combat. Gotcha. The truth is, you're the first person I can remember complaining about this. And it does strike me as perfectly realistic that the performance of staff officers of a division or corps would be impacted by that of staff officers higher up the chain of command (e.g., over time the divisional staff officers get better at working with those at army headquarters). So I'm not sure there's need for a change in this rule. As always, I welcome additional input. Two reasons, IMO. 1. Realism. It is prefectly realistic that subordinate units are not going to train up to the level of their superiors - their superiors might be good at leading troops, but poor at training, or vice versa. 2. The bigger reason is that it simply multiplies the effect of a great high level staff. Take two armies, one on each side. The random generator says that Army #1 has a command rating of 3 and Army 2 a rating of 7.Now, obviously the one is better than the other, and that means that others things being equal, the 7 will perform a little better than the 3. That is fine. But in the current model, not only will the 7 perform better, over time every single subordinate unit underneath it will tend towards 7 as well! While the other armies untis tend towards the 3, or at least will not rise much above that. So now, not only does one army have a advantrage because it has a higher command rating, the ENTIRE army ends up with a much better command rating, which is now a VERY large advantage, indeed, this advantage likely exclipses the basic advantage. I would guess that this would mean that if you create an Army, and it does not have a above average staff ratings, you should just disband it and ry again, since a low rating will cap the subordinates. I am guessing I am the first person complaining about it because I am the first person to see the extreme result mentioned in the first post. But even if the result is not that extreme, the issue still exists. The way that Armies train everyone under them to hteir level is a problem...especially if there is code that makes it more likely for one side to see exceptional army level containers. From a strictly game play perspective, I don't much like the idea that I should play the "create an army, check its stats, delete, repeat until I get one that is decent" game, since these ratings will be eventually shared by all the subordinates.
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