el cid again -> RE: How can I edit naval gun's rate of fire ? (1/4/2007 11:42:44 AM)
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Generally correct, however - torpedo speed is a field in its own right. So is range. ROF is also almost strait forward for normal guns. It is true ROF/10. However, for very small calibers, there is a special case - and they use a combination rule involving two fields. The weight of shell is also strait forward - in stock and CHS and most mods: it is the weight of shell in pounds. Similarly, anti-soft value = effect. Anti-armor = penetration in mm. And it may be that the standard for penetration is 1.75 times caliber in mm. [Otherwise prooving ground values are used - and these are approximated well by that algorithm]. RHS is different somewhat. IF a gun mainly uses AP - we use 2/3 of shell weight for effect. And we use square root of effect for anti-soft value. We use 1.75 times caliber for penetration and anti-armor ONLY for AP - which has that 2/3 division in effect. For HE as the normal case (say for mortars, specialized AA guns, howitzers, etc) - we use the full weight of shell = effect - but only half the penetration value (0.875) of AP shell. Anti-armor remains = to penetration - but AP thus penetrates better than HE - and has a higher anti-armor value. And the square root of effect for anti-soft has killed "nuclear bombardment" problems - and better reflects the destruction of a shell (which spreads out by the inverse square law from the shell itself).
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