ericbabe -> RE: SOME THANKS, PRAISE AND CRITICISM (1/13/2007 3:27:54 AM)
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No, not sneaking through Gil! Good grief... I think there's a bug in the auto-join code. When a unit is set on auto-join (whether from the AI or a player's unit), that unit should not plan a movement path that takes it into any enemy units. The AI uses auto-join to get its new brigades to its units in the field. I must have done something late in development that broke this code, since it does not seem to be working now. Anyway, thanks regularbird and parusski (i ya izuchal pa russki dla odnu gorod tolka cechas ploxoi govoryu!... Gil can fix my grammar...) for the kind words. Actually you'd be surprised how quickly one becomes, I guess "numb" is the word I'm looking for, to harsh criticism on the forum! Pertaining to your question of the economic settings, most important criterion is that people who play the game find it fun... when our economy was such that when the CSA could barely afford anything, the beta testers did not find the game (as the CSA at least) to be very enjoyable. We've got the grogs on the Matrix forum to please, but we've also got to please game reviewers and other people in a more mainstream audience, so (as you say) we do have a diverse audience to try to satisfy. Erik has suggested providing a "realistic" setting button that loads another scenario and sets the game options such that the North/South have historically comparative economic powers, and that seems to me to be a good solution. In retrospect, we should have done this before release.
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