SPWAW Enhanced Announcement (Full Version)

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Alby -> SPWAW Enhanced Announcement (1/23/2007 5:38:33 PM)

Yes, there will be a "final-final" version of the Enhanced Mod - DV, for 'Definitive Version'. It combines both the FV.1 and FV HTH Enhanced Mods into one 'master Mod'. This is the final version, we promise!!!!
we couldnt let the errors that got thru in FV to remain unfixed..
[:)]


CHANGES FOR SPWAW ENHANCED-DV

(sources used for some corrections/additions are varied and widespread; requests for these may be honored at the discretion of the team)

GENERAL CHANGES

1. The "Willy Meter" (*) has been removed.
2. Removed most "national designators" from all OOBs.(like "GE" "SO" "UK" etc..etc...In some cases, these were left to distinguish between different factions or to identify specific groups within some nations; e.g. VF and FF for Vichy France and Free France units.
3. Gave many units actual names (or close as we could come) where possible and appropriate. Some names remain in English because local language equivalents are too cumbersome, do not fit the 15-character limit, or use an alphabet that is not English-type. Others remain that of the unit's original nation, where units are shared. we actually created 2 Mods this time one uses the more "standard" names evryone is used to, the other uses the actual names wher possible.
4. Changed a few rarity codes so some of the perhaps, more rare units, are not so readily available.
5. Fixed some ROF errors in various OOBs that crept into the FV Mod.
6. Corrected grenade error in many MMG and HMG units. All of these should now have grenades.
7. Platoon Leader/HQ units all given the short-range versions of their rifles, carbines or SMGs.
8. Ammo Crates/Boxes are now cheaper than Ammo trucks.
9. Removed AP ammo from all remaining MG and 20mm units. AP ammo is not needed for these weapons to work, and this also increases the price unnecessarily.
10. The 2in mortars had inconsistent unit data. All regular 2in mortars should have a range of 500 meters, or 10 hexes (Range Value in the OOB of 40). The weapon values for the India OOB were the only correct ones. The 2" AB version should have a range of 400 meters, or 8 hexes (Range Value in the OOB of 32). All values have been corrected across the OOBs.
11. Molotovs HE Kill factor reduced 1 point and HE Pen value reduced to match HEAT Pen. Also, Molotov HE ammo reduced as a compromise for players who didn't want any HE at all.
12. Some formations that had units in them with 0 for strength corrected to x1.
13. Some PIAT units had different rates of fire in different nations...corrected this.
14. DD Tanks water speed was too slow. This has been increased to 6.
15. Rearranged firing order for Infantry units without special AT-capable weapons; grenades were moved to Slot #2, with LMG/SMG weapon moving to Slot #3.
16. Revised many ammo loads for numerous units in OOBs; units sometimes had wrong ammo types, or too many rounds. This also includes most fortifications.
17. FO units prices were reduced somehow in some OOBs in Enhanced FV; corrected this.
18. Some Formations classed as 'Platoons' had Platoons in them; these are now classed as Companies.
19. Added more Infantry-type units to some OOBs to give more variety. Added various different type weapons to these new units.
20. Some 'AI' Formations have been given "elite" status, especially "assault"-type formations, throughout the OOBs to hopefully help the AI during Long Campaigns, and make for better battles. Also corrected many AI formations that seem to be missing their "special flags".
21. All Hand Grenades and Rifle Grenades (not ATRGs) have had slight increase in HE Kill factor.
22. German 7.92mm MGx2 had different stats in different nations...corrected so they all have same stats.
23. Re-did some Hungary icons, gave Panzer IV F2 and the Panzer IV CS tanks better-looking camo icons, instead of standard blue ones. Hungarian 'Tigris' is now tan icon to better match other Hungarian units.
24. Most Fwd Observer units renamed to FO Team, using local language if appropriate.
25. Removed AP ammo from 20mm/25mm weapons that are Autocannon-type; code uses HE ammo as both HE and AP against targets.
26. Fixed Accuracy rating for .50cal M2-HB weapon in the "Team" and "AA" models, as accuracy was far lower than typical for this MG. One result of the lower accuracy was a reduced "AA effectveness".
27. Changed the AEC Matador unit in various OOBs to a Heavy Truck instead of Prime Mover. Unit was being used in Lorried Infantry formations, and the Prime Mover class uses "Track" movement rates, not "Wheel" rates.
28. Changed Weights of the Mule Team, Gun Team, Wagon and Horse units to allow them to be loaded into Barges and other Landing Craft. Gun Teams and Wagons will have weights of 240, while Mule and Horse units will weigh 124. These weights allow loading into large units such as the landing craft, but not into most trucks. Up to 2 Mule/Horse units will be able to load into the majority of the landing barges, along with additional foot units. Also applies to Pack Animal Ammo Carriers of various names, all of which have weights of 255 now. These have been changed to 240 as well.
29. Changed Weights of Motorcycle Units to 233 to allow them to load into Landing Barges.
30. Adjusted Carrying Capacity of Bren Carriers to allow for more traditional usage as an infantry transport. Changed the name back to Bren Carrier.
31. Changed the weapon sound for the Schwarzlose MGs in all OOBs.
32. Due to the known "desert icon" flaw, certain special units in the game (Ammo Crates, Shelter Bunkers) were not displaying an Icon if used on a Desert Map. The reason is, the game code looks for the icons in the alternate set of SHP files (the 100 and 300 series) for use on Desert Maps, and doesn't find them for these units. This is because they are classed as Vehicles, but use icons from sets that are intended for "special" classes, such as Ammo Dumps and Forts. And these sets are not expected to be in "desert camo", so only one file has been necessary. Corrected this by making copies of the two files and renaming them to the 100-series.
33. After long discussions, it was determined that the "70" Troop Experience Rating was a major "price break" point; a unit at 69 would cost 75% of its OOB Cost when purchased, while a unit at 70 would cost 100% of its OOB Cost. Because the ratings in Enhanced for Troop Experience do not start any higher than 70, the net result was that some nations were getting a "bargain" on their purchases; their units would perform comparable to the ones beginning with a 70 EXP, but cost a lot less. So we have adjusted the Troop Experience Ratings down by 1 Point at each of the "price break" levels: 70, 60, 50, 40, and 30. The end result will be a better balance of force compositions when playing generated battles, either in the Long Campaign or in PBEM/Online play. Included here is a list of the new Troop Experience ratings:


NEW TROOP EXPERIENCE
55 65 69 69 69 65 65 // GERMAN
55 59 65 65 65 69 65 // FINNISH
55 59 59 65 69 65 65 // ITALIAN
49 55 60 65 65 59 59 // RUMANIAN
49 55 59 65 65 59 59 // HUNGARIAN
59 59 65 69 69 69 69 // JAPANESE
55 65 59 59 65 65 65 // FRENCH
55 59 65 65 69 69 69 // BRITISH
55 59 59 55 59 59 65 // BELGIUM
55 59 65 65 69 69 65 // DUTCH
55 65 65 65 69 65 65 // POLISH
49 55 59 65 69 69 69 // SOVIET
55 55 55 59 65 69 69 // US ARMY
55 55 55 59 69 69 69 // US MARINE
45 49 49 49 55 65 65 // CHINESE
55 59 65 59 55 65 65 // GREEK
49 59 65 69 69 65 65 // NORWEIGAN
45 49 55 55 59 65 59 // YUGOSLAVIAN
49 49 55 59 65 69 69 // CANADA
55 59 65 69 69 69 69 // INDIA
49 59 65 69 69 69 69 // ANZAC
55 65 65 65 59 65 65 // FREE FRENCH
49 49 49 49 55 65 65 // COMMUNIST CHINA
55 65 65 65 65 65 65 // CZECHOSLOVAKIA
49 55 55 55 65 65 65 // PHILIPINNES
49 59 59 59 65 65 65 // NATIONALIST SPAIN
45 49 55 55 49 49 49 // REPUBLICAN SPAIN
45 49 55 55 49 49 49 // BULGARIA


CHANGES - US OOB

1. Gave Tank Destroyers their correct designations: M10 3 inch GMC, M18 76mm GMC, M36 90mm GMC.
2. Glider Plt Ldr has 60mm M19 Mortar as Secondary Weapon. This is by TO&E data. Ammo is 20 HE, Cost is 21.
3. M20 Scout Baz renamed to M20 Scout+.
4. Changed all '_' notations to "_" for better viewing in game.
5. M8 Scott HMC renamed to M8 HMC Scott.
6. Added Armored Jeep unit: Unit #40, armor values of 7 on Front and Side, other unit data adjusted.
7. FO Jeep using the wrong LBM; changed to same as regular Jeeps. Renamed to Jeep FO.
8. Corrected stats for 20mm Oerlikon (#147).
9. Fixed all truck data: changed a few names, adjusted Carrying Capacities and Speeds. Costs refigured.
10. Renamed all OBA units: removed the "How" and replaced with "FG" or "FH" as appropriate.
11. Forts - made some corrections to ammo loads and weapon lists for these as follows: Lt Pillbox - removed HE and APCR ammo for 57mm AT Gun (no such ammo made for this weapon); Gun Casemate - added 5 HEAT to 105mm weapon; Gun Emplacement - changed 75mm FG ammo to 50 HE/10 AP; Redoubt - added 5 HEAT to 105mm weapon; Hvy Pillbox - changed 155mm FH ammo to 50 HE/10 AP; Strongpoint - removed HE and APCR ammo from 57mm weapon.
12. Corrected 155mm M1 FH weapon stats: AP Pen of 137.
13. Corrected 155mm M1A1 FG stats: AP Pen of 165.
14. Changed M12 155mm GMC ammo loads to: 30 HE/10 AP.
15. Changed 75mm Howitzer ammo load to: 50 HE/10 AP.
16. Changed 75mm Pack ammo load to: 50 HE/10 HEAT.
17. Changed 155mm FH ammo to: 50 HE/10 AP.
18. Changed 155mm FG ammo to: 50 HE/10 AP; removed HEAT ammo (no such round existed).
19. Re-corrected costs for FO units that had reverted to v1 costs.


CHANGES - USMC OOB

1. Renamed US-built units per the US OOB.
2. Added truck units per US OOB; made same changes to trucks as above.
3. Made changes #7, #8 and #10 in US OOB above to USMC units.
4. Forts - made some corrections to these units as follows: Strongpoint - see 11f above; Gun Casemate - changed #1 weapon to 105mm FH, used same ammo load as US unit; Gun Emplacement - see 11c above; Redoubt - see 11d above; Log MG Bunker - changed weapons and ammo loads similar to US unit; Pillbox - changed 75mm ammo loads per US unit; Lt Pillbox - removed HE ammo from 57mm weapon; Hvy Pillbox - see 11e above.
5. Corrected stats for 20mm Oerlikon (#147).
6. Fixed stats for Torpedo weapon (#81) for use by naval units. This weapon is classed as an ATM (anti-tank missile).
7. Added new Torpedo weapon (#80) for use by air units. Weapon is classed as ATM (anti-tank missile).
8. Added TBD1 Devastator unit carrying 1 Torpedo.
9. Added PBY-5 Catalina unit; 2 versions with different bomb loads.
10. Added PBY-5A Catalina carrying 1 Torpedo.
11. Removed Torpedo weapon ammo from PT Boat because it can be used against land targets. Did not remove the weapon, so designers can still use it. Also, kept the weapon in air-carried units, even though they can also strike land targets. Reason: air units harder to edit, and are less likely to be used in PBEM games, which can be handled between the two players.
12. Changed the PT Boat Unit Class to Landing Barge, to allow unit to load/unload from beach hexes, as was done historically.
13. Adjusted some dates for units so more "pre-war" actions involving the USMC could be played. Many units were restricted to the "war period" only, and should be available for early-1930s actions.
14. Added Gun Teams, Mule Packs, and Horses back to the OOB.
15. BAR sqaud was not showing up in USMC formations in year 1942,when the BAR sqaud is available, fixed this.
16. Fixed USMC weapon Company where only One mortar Sqaud was showing up, should have been 2.


CHANGES - GERMAN OOB

1. Changed Zug Kommandant (#90) date to end 1938. Added second Zug Kommandant (#77): 1939-49, changed MP28 SMG to MP38/40, changed 9mm Luger to 9mm Walther. Cost to 14.
2. Added King Tiger (Porsche turret) unit from CZ OOB.
3. Changed Kompanie HQ (#184) date to end 1938. Changed MG34 to MP28, changed MP38 to 9mm Luger. Adjusted cost to 19.
4. Added second Kompanie HQ (#38): 1939-49, changed MP28 to MP38, changed 9mm Luger to 9mm Walther. Cost to 19.
5. Renamed SdKfz 232 FO to SdKfz 232 Beob.
6. Fixed name of SdKfz 250 Beob; added space between 'z' and '250'.
7. Rearranged all tank formations similar to PanzerLeo's H2H mod. Pz IIIs reclassed as Light Tanks, Pz IVs reclassed as Main Battle Tanks. CS-models remain Close Support classed. Panthers reclassed the same as Pz IVs, no longer have separate formation. "Elite Mixed" formations removed. Post-war formations are listed as (s) formations, from 1946-1949.
8. Removed all extra spaces at end of Unit Names.
9. Also added camo Icon for Pzr IVG and IVG+ and Stug III F
10. Changed Start Date for King Tiger (production model) from June 1944 to August 1944.
11. Added SS Heavy Panzer Section formation (#1114).
12. Removed the FO units from German Armored Car formations, and from the German Motor Scout formations.
13. Made Sturm Platoon formation (#1182) available for purchase. This was a 'hidden' formation.
14. Changed German 'AI' formation that always bought Nebelwerfers in Long Campaign and Generated Battles. It now contains 120mm mortars.
15. Removed FJ 'Mech' Plt and Company formations to prevent other options from running off of the Purchase Screen.
16. German VG SMG Sqd showing ammo for a 4th weapon which it doesn't have; sometimes caused unit to be assigned a strange weapon in slot 4. Corrected this.
17. Returned Small Naval Guns and JPZ IV/70 A to German OOB (were in CZ OOB).
18. Moved PzJrgBren from CZ OOB.


CHANGES - CZECHOSLOVAKIA OOB

1. Moved Maus from GE OOB. Armament changed: sources indicate the 128mm Kwk 44, a 75mm Kwk 44 L/46 gun and 7.92 MG34 AAMG used. The 20mm FlaK gun has been removed.
2. Moved Coastal Fort, Coastal Gun, Siegfried Fort and Siegfried Gun, 'Small' GE PanzFst team armed with Pz Fst 30, Blockhouse and IG Bunker- from GE OOB.
3. Moved Tauchpanzer III and IV, the 2 Captured Russian T34 tanks, and the Hvy Pillbox from GE OOB.
4. Moved Panther F and Panther II units from GE OOB.
5. Reorganized some units and formations for better purchasing.
6. Changed icon and LBM for Pz II-C.
7. Fixed missing ammo for Czech Partisan units.
8. Moved Foreign SS units from NatSpain OOB.
9. Renamed 6pdr AT Gun L to 6pdr AT Gun.


CHANGES - SOVIET UNION OOB

1. Added T-44/100 to Soviet OOB (#211).
2. Added Para Recon Sqd, Siberian Infantry(elite), and a Tank Hunter Sqd (4 man Sqd armed with AT Mines and SMG).
3. Added AT Mine weapon (#88).
4. Fixed ammo for one of the Soviet BT-7 M35 MGs.
5. Changed Unit Class of Soviet ATR Sqd to display correct number of men.
6. Added Ba-64DShK (#216) armed with 12.7mm DShK MG.
7. Combined BT-7 M37 and BT-7 M37+ into one unit.
8. Fixed Barge unit's date; wasn't appearing.
9. Added Barge formation (#1185) for landing craft.


CHANGES - YUGOSLAV OOB

1. Moved MO4 Patrol Boat, Gun Casement and Gun Emplacement from SO OOB.
2. Removed AP ammo from the MO4 Patrol Boat's MGs.
3. Corrected unit data for various Captured tanks per home OOBs.


CHANGES - BULGARIA OOB

1. Added Horse Transport unit for use with Mounted Infantry formations.
2. Added Mounted Infantry formations using Mountain Troop units.
3. Corrected weapon for Ansaldo-Fiat. Using team weapon for BMG; changed to 8mm 34/40 BMG.
4. Increased ammo load for Renault R-35 to 70 HE and 30 AP.
5. Adjusted unit data for Hotchkiss (#83) to match French Hotchkiss H39 tank. Ammo load is slightly less.
6. Changed all '_' notations to "_" for better viewing in the game.


CHANGES - ROMANIA OOB

1. Added Horse Transport unit for use with Mounted Infantry formations.
2. Added Mounted Infantry formations using Mountain Troop units.
3. Changed text and LBM for 251/9; was showing text and LBM for 251/10.
4. Changed one Company HQ unit that was identical to another; changed weapons and availability dates.
5. Fixed IAR 37 bomb range.
6. Removed '2nd' TACAM R2 unit with Zis 5 gun; no indication this unit existed.
7. Added ZB53 CMG weapon to TACAM T60, TACAM R and Maresal units; reseach revealed tis weapon was installed.
8. Removed AP Pen value from 8mm Schwarzlose HMG weapon.
9. Corrected unit data for R-35 (#3).


CHANGES - POLAND OOB

1. Major rework of units and formations. LWP units better organized.
2. Renamed all UK-built units per UK OOB.
3. Corrected unit data for Dodge truck (#148) per US OOB.
4. Corrected unit data for Mar-Her II armoured car (#149) per UK OOB.
5. Added .303 Vickers AA weapon (#132).
6. Corrected stats for 20mm Oerlikn(2) (#246).
7. Corrected stats for Daimler Dingo (#160).
8. Added .303 Bren BMG weapon (#138).
9. Corrected stats for Wasp IIC (#171) per UK OOB.


CHANGES - COMMUNIST CHINA OOB

1. Fixed ATR stats.
2. Renamed US-built units per US OOB.
3. Fixed formation Vessel (#1052). Was missing unit.
4. Added formation Comm Rifle Co* (#1006).


CHANGES - NATIONALIST CHINA OOB

1. Renamed PzKpfw-Ia to GE OOB standard PzKpfw I A.
2. Renamed US-built units per US OOB.
3. Renamed Rifle Platoon- to Rifle Platoon+; formation has added units, not less.


CHANGES - ITALY OOB

1. Major rework of units and formations for better purchasing.
2. Moved SS Italiane and IT Marines from NatSpain OOB.
3. Renamed US-, GE- and UK-built units per the home nation OOB.
4. Changed some weapon sounds to differentiate them from the British weapon sounds.
5. Added 88mm FlaK18 unit and formation.
6. Corrected weapon stats for torpedo (#81) to match other OOBs.
7. Added additional Torpedo weapon (#80) for use by aircraft.
8. Sommergibile unit (#138) missing weapons; added 100mm naval gun weapon to the OOB, and assigned one of these plus one 13.2mm(2) AA gun weapon to the unit.
9. Removed Torpedo weapon ammo from S.L.C. Torpedo unit because it can be used against land targets. Did not remove the weapon, so designers can still use it.


CHANGES - NATIONALIST SPAIN OOB

1. Removed SS Italiane and IT Marine units.
2. Removed Foreign SS units.
3. Corrected stats for Pz I A Negrito (#15) per GE OOB.
4. Corrected use of short-range weapons for mortar/MG and Scout unit types; were not using them.
5. Added short-range versions of Primary Infantry weapons that were missing.
6. Fixed Platoon Leader (#86) unit; was not a valid unit.
7. Changed icon for IT Destroyer (#211) to #241.
8. Changed icon for IT Cargo Boat (#203) to #304. Changed name to IT Cargo Ship.
9. Corrected armour values for T26B unit per SO OOB.


CHANGES - REPUBLICAN SPAIN OOB

1. Adjusted unit stats of various foreign-built units to match the home OOBs.
2. Corrected dates for Ethiopic units; availability is 1934-1936.
3. Corrected use of short-range weapons for mortar/MG and Scout unit types; were not using them.
4. Fixed some weapon discrepancies in certain units.
5. Corrected weapon data for 8mm Chauchat; weapon was treated as a pistol. Actual weapon was WWI-vintage French LMG.
6. Corrected Armd LMG Squad (#49) for weapons used.
7. Corrected LMG Squad (#45) for incorrect use of Chauchat. Unit cost too low as a result.
8. Corrected Engineer unit (#52) for incorrect use of Chauchat. Unit cost too low as a result.
9. Corrected Camion Blindado (#173) for incorrect use of Chauchat. Unit cost too low as a result.
10. Corrected Lt MG Nest (#185) for incorrect use of Chauchat. Unit cost too low as a result.
11. Corrected Lt MG Nest (#186) for incorrect use of Chauchat. Unit cost too low as a result.
12. Corrected armour values for T26B unit per SO OOB.


CHANGES- BRITISH OOB

1. Renamed Marm-Her 20mm to Marm-Her IIIA; changed radio code from 3 to 2.
2. Renamed Marm-Her 47mm to Marm-Her IIIB; changed radio code from 3 to 2.
3. Renamed Valentine I-II to Valentine I/II.
4. Renamed Valentine III-V to Valentine III/V.
5. Moved MkI Mineplough to Canada OOB (unit was only prototype).
6. Added formation #1004 Hvy AC Section to Arm Car Sqdrn(a) for 1941-42; allows the Marm-Her IIIA/B units to appear.
7. Renamed 6pdr AT Gun L to 6pdr AT Gun.
8. Changed any '_' to "_" for better viewing in game.
9. Renamed Ammo Carrier to Ammo Lorry.
10. Moved Black Prince to Canada OOB.
11. Removed AOP A.C.W. unit; replaced with Guy FBAX Heavy Truck.
12. Added AEC Mammoth: Scout APC class, based on AEC Matador stats. Used in the desert by field commanders; Rommel had 3 captured ones. Class will allow AI to use them better than Utility Vehicles.
13. Reclassed Command 4x4 to Scout APC class
14. Made Cruiser CS Section & Matilda CS Section formations invisible; units should only be available as part of squadron formation.
15. Set Command Vehicle formation to "Elite Recon"; unit will usually be carrying the A0 unit.
16. Renamed Engineer Plt formation to Sapper Plt.
17. Added Platoon Leader to Mortar Platoon formation.
18. Renamed Lorry formations (using medium trucks) to Truck formations (proper British terminology).
19. Renamed Hvy Truck formations (using heavy trucks) to Lorry formations (proper British terminology).
20. Reworked the Lorry Company formation: now RASC Company, removed some infantry units, added more transports.
21. Renamed Engineer Co to Sapper Co.
22. Renamed Lt Cavalry Troop & Sqdrn to Hussars Troop & Sqdrn.
23. Renamed HQ to Command Post.
24. Reorganized Mobile Field Arty Sec formation: moved AOP unit to first slot as commander.
25. Reorganized Lorried Inf Co formation: changed the Truck Section to Lorry Section, the Lt Mortar Team to Mortar Section.
26. Reorganized Reg HQ/FO formation: put command tank in first slot, MBT in second, 2 AOP units in third and fourth.
27. Changed Valentine OP to Tracked FO Vehicle; cost drops to 55. Changed name to AOP Valentine.
28. Added LRDG Team unit (#203): similar to SAS unit.
29. Added AT Mine weapon (#86).
30. Reorganized LRDG Patrol formation: addded LRDG Team units.
31. Corrected stats for 20mm Oerlikon (#147) and 20mm Oerlikn(2) (#249).
32. Fixed AOP Vehicle formation; incorrect dates prevented AOP Dingo from appearing.
33. Changed Morris C8 unit (#15) to Commer Q2 15cwt; C8 was the same as the FAT Quad, which is already in the OOB.


CHANGES - CANADA OOB

1. Renamed 6pdr AT Gun L to 6pdr AT Gun.
2. Renamed various US-built units according to US OOB.
3. Adjusted US-built units to stats in US OOB.
4. Renamed various UK-built units according to UK OB.
5. Fixed Heavy AA Section purchase screen and nationality.
6. Changed Carrier Plt; added one Carrier AT unit.
7. Changed Carrier AT Plt; removed one Carrier AT unit.
8. Fixed Rocket Btry formation; missing units replaced.
9. Removed AP ammo from Crusader II AA.


CHANGES - INDIA OOB

1. Renamed US- and UK-built units per UK and US OOBs.
2. Added LRDG Team unit (#183): similar to SAS unit.
3. Added Sticky Bomb weapon (#85).
4. Reclassed Humber 4x4 to Scout APC, renamed as Humber Snipe.
5. Changed Lorry Co command unit from Platoon Leader to Rifle Co HQ unit.
6. Fixed Airborne Co: replaced missing first unit.
7. Renamed Hvy Lorry formations: removed Hvy part.
8. Corrected weapon sound for Kukri.
9. Reorganized LRDG Patrol formation: addded LRDG Team units.
10. Corrected stats for 20mm Oerlikon (#147) and 20mm Oerlikn(2) (#249).
11. Major rework of the transport formations; some had insufficient or missing units.
12. Reclassed the Universal Carrier to APC-tracked and the Universal Carrier-AT to Tank Destroyer; were showing in same formations as the ACV-IP units.
13. Fixed FO Vehicle Tracked formation; was selecting wheeled FO vehicles, which have their own formation.
14. Added Motorcyclists unit (#241).
15. Corrected date error with FO Team; unit was available too early.


CHANGES - ANZAC OOB

1. Renamed US- and UK-built units per UK and US OOBs.
2. Reclassed Humber 4x4 (renamed Humber Snipe) and Command Car as Scout APC.
3. Added LRDG Team unit (#17): similar to SAS unit.
4. Added Sticky Bomb weapon (#85).
5. Corrected Sherman IVB CS tank (#33) using the Sherman 76 Icon.
6. Corrected FT unit's ROF.
7. Reorganized NZ LRDG Patrol formation: addded LRDG Team units.
8. Corrected data for 20mm Oerlikon (#147) and 20mm Oerlikn(2) (#249).
9. Changed weapon for 20mm AA Gun (#189) to 20mm Oerlikon.


CHANGES - BELGIUM

1. Renamed US-, UK- and GE-built units per US, UK and GE OOBs.
2. Changed some names to local language equivalents.


CHANGES - PHILIPPINES

1. Renamed US-built units per US and USMC OOB.
2. Corrected stats for Chevy Heavy truck per USMC OOB.
3. Changed the PT Boat Unit Class to Landing Barge, to allow unit to load/unload from beach hexes, as was done historically.
4. Removed Torpedo weapon ammo from PT Boat because it can be used against land targets. Did not remove the weapon, so designers can still use it.


CHANGES - NETHERLANDS

1. Renamed US- and UK-built units per US and UK OOBS.
2. Changed some names to local language equivalents.
3. Removed Torpedo weapon ammo from G-13 Torp Boat unit, as weapon can be used against land targets. Weapon is still in OOB for dsigner use.


CHANGES - GREEK

1. Renamed US- and UK-built units per US and UK OOBs.
2. Added Gun Teams to Mtn Gun formation.
3. Increased size of Carrier Plt; added 2 more Univ Carriers, changed command unit to Carrier-AT.


CHANGES - FRANCE

1. Removed AP ammo from AMR 35 (#8) and increased HE ammo to 130.
2. Adjusted ammo loads for a number of units; quantities were too high. Costs adjusted as necessary.
3. Removed AP ammo from Camion DCA MG (#55) and increased HE ammo to 100.
4. Removed AP ammo from Laffly 80 AM (#122) and increased HE ammo to 130.
5. Renamed US- and UK-built units per US and UK OOBs.
6. Reorganized Sapeurs Co (#1018); added missing Sapeurs Cmnd (#1019).
7. Reorganized Mtn Gun formation (#1050); added Gun Teams.
8. Fixed VF Cavalry formations; missing command units.


CHANGES - FREE FRANCE

1. Renamed FR-, US- and UK-built units per FR, US and UK OOBs.
2. Adjusted unit specs to match FR OOB units.
3. Added weapon 7.5mm MAC31 x2 (#192); copy of #191 in FR OOB.
4. Changed weapon for Panhard MG (#5) to #192.
5. Renamed M10 3in GMC to M10 Wolverine.
6. Corrected Mortar Sec and Plt formations (#1045-1046) to show on Artillery screen.


CHANGES - FINLAND OOB

1. Corrected data for 20mm Oerlikon weapon (#147) and 20mm Oerlikn(2) (#148).
2. Changed second weapon of 37mm AT Gun (#40) from Misc Small Arms to 7.62mm Mosin/91.
3. Changed second weapon of Gun Boat (#54) from 20mm AA Gun to 20mm Oerlikon.
4. Changed second weapon of Coast Arm Ship from 20mm AA Gun to 20mm Oerlikon.
5. Removed duplicate Mortar units.
6. Adjusted some codes for the Swedish Volunteer (SVE) units so they would be choices in the Purchase screen.
7. Added SS Nordland units and formations for May 1941-1943. Added some German weapons to arm them with per source material.
8. Added formation so a single ammo carrier could be purchased instead of always being stuck with 2.

CHANGES - HUNGARY OOB

1. No specific changes made.


CHANGES - NORWAY OOB

1. Corrected icon for Pz IV F2.
2. Changed weapons for 2-Gun Car
3. Removed weapon for Civilian Bus.
4. Added Barge and Barge carrier units back into OOB.
5. Opened up a number of "designer only" units to all years. Onmap Airplanes, Shelter Bunkers, Field Hospital, Wounded, POWs, and more.
6. Corrected some issues with Ski Platoon and Company formations.


CHANGES - JAPAN OOB

1. Added new weapon Torpedo (#170); this is for aircraft use.
2. Added new weapon Torpedo (#171); this is for use by naval units.
3. Added new aircraft B5N Kate torpedo bomber (#110).
4. Fixed weapon stats for 25mm(2) and 25mm(3) AA guns; accuracy ratings were too high for these based on field reports.
5. Corrected Ranges for a number of artillery pieces; added new 75mm FG and OBA unit to use 'long range' model of the Type 38 Howitzer.






TheDesertRat -> RE: SPWAW Enhanced Announcement (1/24/2007 2:02:04 AM)

Alby, considering the discussion re arty ranges with some Japanese guns, was this considered in the OOB adjustments?




Alby -> RE: SPWAW Enhanced Announcement (1/24/2007 2:18:48 AM)

which discussion?
over at the depot?
If I remember right I did put those into FV HTH and they then got passed on to this.
at least the ones that didnt go beyond maxium range, or whatever the deal was, i dont recall evrything about that discussion, but i do rememeber changing some ranges per yer post.






TheDesertRat -> RE: SPWAW Enhanced Announcement (1/24/2007 2:45:26 AM)

Flash posted them here from a book or manual.
I started to use his values in my new Tactics scenario but it got too messy with OOB changes for people. But his values made for an interesting arrangement with arty.
So I just wondered if Flash and you had put them in this last-last version, or will it be in the last-last-last version??




Alby -> RE: SPWAW Enhanced Announcement (1/24/2007 2:51:53 AM)

Trust me this is the LAST version.
[:)]
can you post those again and i WILL double check them.

Flash you recall?







TheDesertRat -> RE: SPWAW Enhanced Announcement (1/24/2007 3:10:40 AM)

Can not post them. I am on a temp PC and this has FSA on it. The one with all the values went for a bit of a swim in the flood we have just had. So the values are a bit wet. I can not get much of it till it dries out.


quote:

ORIGINAL: Alby

Trust me this is the LAST version.
[:)]
can you post those again and i WILL double check them.

Flash you recall?









FlashfyreSP -> RE: SPWAW Enhanced Announcement (1/24/2007 3:21:34 AM)

Found them. Entries in ( ) are the OOB Value for the Max Range field.

Ranges for the indicated weapons, and comparison to the claimed actual ranges:

ID# __ Name ____________Claimed range(m) __ Range from my source
31 ___ 70mm Type 92 IG _____ 2800 __________ 2812 (207)
32 ___ 75mm Type41 IG ______ 6300 __________7132; using 6700 meters (216)
33 ___ 75mm Type 38 Hw _____ 8250 _________ 8350; using 8300 meters (221)
33 ___ 75mm Type 38 Hw _____ 11500 ________ 11600; using 11550 meters (229)
34 ___ 75mm T94 Mtn Hw _____ 8300 __________ 8000; using 8150 meters (220)
44 ___ 75mm Type 90 ________ 13890 _________ 15000; using 14450 meters (231)
66 ___ 150mm Type 4 Hw _____ 8800 __________ 7000; using 7900 meters (219)
68 ___ 105mm Type 91 H _____ 10800 _________ 11500; using 11150 meters (227)
71 ___ 105mm Type 92 _______ 18200 _________ 18700; using 18450 meters (231)
184 __ 150mm Type96 Mt _____ 11900 _________ 10000; using 10950 meters (227)
223 __ 150mm Type 38 H _____ 5890 __________ 7000; using 6500 meters (216)

I don't know if these have been changed yet.

Using my source data:
31 - 2812 (207)
32 - 7132 (217)
33 - 8350 (220)
33 - 11600 (***) weapon not needed; if used, (229)
34 - 8000 (220)
44 - 15000 (231)
66 - 7000 (217)
68 - 11500 (228)
71 - 18700 (231)
184 - 10000 (225)
223 - 7000 (217)




Alby -> RE: SPWAW Enhanced Announcement (1/24/2007 3:24:28 AM)

I will check or you can, My wife wants me to watch american idol with her...arrrrrrrrggggggg
[X(]




IBTyrone -> RE: SPWAW Enhanced Announcement (1/24/2007 3:27:30 AM)

[:D]

Sorry Alby--you lose! [;)]




TheDesertRat -> RE: SPWAW Enhanced Announcement (1/24/2007 3:31:47 AM)

Just tell her to watch you [:D]
quote:

ORIGINAL: Alby

I will check or you can, My wife wants me to watch american idol with her...arrrrrrrrggggggg
[X(]



Flash I used you values and it changes a few things but makes for a more interesting scenario. It was your values I was asking if they had been put in or not.
Either way with last version in, I am going to have to change the whole scenario anyway.




FlashfyreSP -> RE: SPWAW Enhanced Announcement (1/24/2007 3:34:44 AM)

Ok, I'll fix them. Looks like most weren't addressed.




FlashfyreSP -> RE: SPWAW Enhanced Announcement (1/24/2007 3:36:19 AM)

quote:

ORIGINAL: TheDesertRat

Just tell her to watch you [:D]
quote:

ORIGINAL: Alby

I will check or you can, My wife wants me to watch american idol with her...arrrrrrrrggggggg
[X(]



Flash I used you values and it changes a few things but makes for a more interesting scenario. It was your values I was asking if they had been put in or not.
Either way with last version in, I am going to have to change the whole scenario anyway.



Well, those figures I just did; should we use my source figures, and calculate again, or stick with these "median" range values?




TheDesertRat -> RE: SPWAW Enhanced Announcement (1/24/2007 4:05:19 AM)

Kevin, all I did as use your yards values (Range from my source) column and converted to meters then to game values rounded so it was divisable by 4.




FlashfyreSP -> RE: SPWAW Enhanced Announcement (1/24/2007 4:22:10 AM)

quote:

ORIGINAL: TheDesertRat

Kevin, all I did as use your yards values (Range from my source) column and converted to meters then to game values rounded so it was divisable by 4.



Umm....there's a problem there, then. Once you reach a range of 50 hexes, the "divide by 4" stops. That's a range of 200...the next range step is 56 hexes, and is calculated by taking 8 x the 2-digit end of the 3-digit 200+ value. EX: 207 is not 51.75 hexes, it's 8x07, or 56 hexes. A 213 range is 8x13, or 104 hexes. The "2" indicates to the game to use this new formula for weapon ranges beyond 50 hexes.

And there is never a 201 to 206 value; these ranges would be set using the /4 formula instead.




Alby -> RE: SPWAW Enhanced Announcement (1/24/2007 4:23:11 AM)


quote:

ORIGINAL: FlashfyreSP

Ok, I'll fix them. Looks like most weren't addressed.

sorry I thought they were..
[:(]
now we have to do everything twice, for both verisons...
[:(]




FlashfyreSP -> RE: SPWAW Enhanced Announcement (1/24/2007 4:24:55 AM)

quote:

ORIGINAL: Alby


quote:

ORIGINAL: FlashfyreSP

Ok, I'll fix them. Looks like most weren't addressed.

sorry I thought they were..
[:(]
now we have to do everything twice, for both verisons...
[:(]



Not a problem...better to be safe.




Alby -> RE: SPWAW Enhanced Announcement (1/24/2007 5:20:51 AM)

Ok new change added to list of Japanese changes...#5 in the list
[:)]





KG Erwin -> RE: SPWAW Enhanced Announcement (1/24/2007 3:26:42 PM)

Suggestions:

1. In Finnish OOB, there is an Ammo Section (2 ammo carriers), but no formation for a single ammo truck.

2. Since you're removing national designations (in many cases), how about my earlier idea of adding the availability year for certain units (e.g., '42 Rifle Squad, '43 Rifle Squad etc)?

This has helped me when selecting units for between-battle upgrades in campaigns.

Do you want a separate thread for suggested changes/additions?




Alby -> RE: SPWAW Enhanced Announcement (1/24/2007 6:25:22 PM)


quote:

ORIGINAL: KG Erwin

Suggestions:

1. In Finnish OOB, there is an Ammo Section (2 ammo carriers), but no formation for a single ammo truck.

2. Since you're removing national designations (in many cases), how about my earlier idea of adding the availability year for certain units (e.g., '42 Rifle Squad, '43 Rifle Squad etc)?

This has helped me when selecting units for between-battle upgrades in campaigns.

Do you want a separate thread for suggested changes/additions?

No problem on adding a single ammo carrier in Finland..
not sure what you mean about the Infantry?
are you saying Name them 42, 43, etc etc...and just in the USMC?
The term "Rifle Squad" is no longer in use in USMC oob
Its now Marine Squad, I suppose it could be Marine Squad 42, or whatever....that barely fits the character limit.
I will look it over




KG Erwin -> RE: SPWAW Enhanced Announcement (1/24/2007 9:21:16 PM)

Maybe not so much the Marine squads as the engineers, light mortars and MGs. The sea-change was in the replacement of the Springfields with the Garands. That's why I differentiate between the .30 cal MMG and the 43 .30 cal MMG -- it's the secondary arms.

As for the Marine squads, the important thing is to keep in mind the differences between the D, E and F-series units, which roughly correspond to the years 1942-1944.

OK, so I'm pedantic about this (sorry), but they were called Rifle Squads -- technically speaking, there's no such thing as a Marine Squad. I'll just change 'em back for my personal OOB. [;)]




FlashfyreSP -> RE: SPWAW Enhanced Announcement (1/24/2007 10:37:48 PM)

quote:

ORIGINAL: KG Erwin

Maybe not so much the Marine squads as the engineers, light mortars and MGs. The sea-change was in the replacement of the Springfields with the Garands. That's why I differentiate between the .30 cal MMG and the 43 .30 cal MMG -- it's the secondary arms.

As for the Marine squads, the important thing is to keep in mind the differences between the D, E and F-series units, which roughly correspond to the years 1942-1944.

OK, so I'm pedantic about this (sorry), but they were called Rifle Squads -- technically speaking, there's no such thing as a Marine Squad. I'll just change 'em back for my personal OOB. [;)]


I made them "Marine" squads so that when they fight alongside the US Army units, they "stand out"....otherwise you'll have Rifle Squad and Rifle Squad, so which is which? [:D]

Don't you want your Gyrenes to be easily recognized amongst all those dogfaces? [;)]




Alby -> RE: SPWAW Enhanced Announcement (1/25/2007 3:38:31 AM)

[:D]




parusski -> RE: SPWAW Enhanced Announcement (1/25/2007 4:01:21 AM)

Is the VM ready? If so where is it?




Alby -> RE: SPWAW Enhanced Announcement (1/25/2007 5:19:21 AM)

Not quite ready, almost




Goblin -> RE: SPWAW Enhanced Announcement (1/25/2007 6:23:13 AM)


quote:

ORIGINAL: Alby

Not quite ready, almost



I hear that from my wife for weeks on end...[:(]




Alby -> RE: SPWAW Enhanced Announcement (1/25/2007 7:41:03 AM)

[:D] [:D] [:D]




h_h_lightcap -> RE: SPWAW Enhanced Announcement (1/25/2007 5:33:56 PM)

 
Goblin: "I hear that from my wife for weeks on end...[:(]"


i NEVER hear that from your wife gobby!!!!![:D][:D][:D]


HH--please dont ban me!!![8D][8D]




Goblin -> RE: SPWAW Enhanced Announcement (1/25/2007 6:47:16 PM)

HH-

I figured she was satisfying herself elsewhere, just didn't know she liked girls. [:'(]




Alby -> RE: SPWAW Enhanced Announcement (1/25/2007 8:10:43 PM)

[sm=00000729.gif]

[sm=00000280.gif]




FlashfyreSP -> RE: SPWAW Enhanced Announcement (1/25/2007 8:28:56 PM)

See how quickly a thread can go downhill once Gobby joins it? [:D]




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