e_barkmann -> RE: Multiplayer? (6/1/2007 4:04:19 PM)
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quote:
Again the solution is to have user friendly, in-game, integrated match making service and/or server browser. It takes a LONG time for independent developers to learn this lesson though I don't agree that by chatting to people pre-game you can easily determine how much of a match they will be. Indeed, I have come across some who have said they are beginners and yet proceed to thrash you with their intellect and cunning skill (and deception). When you talk about a match making service , I assume you understand the amount of dev work and infrastucture that is needed to go into this. It's OK if you've just won 500k in a competition as a mod team where money is not the concern, but the amount of development time and money required to host a dedicated server ad infinitum, for a smaller dev team with limited time and cash, is definitely a constraint. I suspect SSG will evaluate what is said in the forums and act as can be realistically achieved. Certainly, I expect players will really enjoy CAW multiplayer. CAW single player is excellent and no two games play alike thanks to WarRoom. CAW multiplayer to me is a level above single player - the tension, excitement and frustration is palpable. quote:
If I have to use IM applet to arrange the MP game that's bad news. shrug - it's a click of a button and a small amount of your volatile RAM used - I'd suggest a lot less than having your STEAM application running while you are playing RO. cheers
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