prisonerno6 -> RE: skill attributes (2/1/2007 8:58:51 PM)
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quote:
ORIGINAL: Deft One of my suggestions would be move the skill ranges to the league database. Then for instance, era specific skill ratings could fit the leagues. A 50's era NFL would have slower QBs, LBs, and better blocking TEs. Your 50's league could carry the ratings for each new draft without messing with any other league. Pardon my ignorance, but are you stating that if we set the numbers in the Skill Ranges League Database, the players should not have #'s lower/higher that what is enter in the Skill Ranges League Database? And if so, are the numbers set before/after training camp or start of season? I am asking due to the fact that I am currently in the middle of customizing a league and would like to know if I need to redo what I have done so far for the new skill sets to work properly.
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