KG Erwin -> RE: C&C (1/28/2007 1:21:35 AM)
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ORIGINAL: vahauser junk2drive, There will be much frustration at first. There is a learning curve. But C&C ON is a superior way to play. I've played lots with both C&C ON and C&C OFF. And having played lots both ways, I can say that even though the game is biased against C&C ON, it provides a more realistic and historical feel than C&C OFF. I'll be here when you have questions. Happy gaming. --V So, Victor, you use C&C during your campaigns? I do NOT use it. The vagaries of WWII-era radio communication are still built-in with C&C OFF. You can't call in arty on demand at a 100% rate -- this has caused me much grief. As the battalion commander with C&C off, you still have limited control over asset assignment. Yes, I CAN maneuver units individually, but the command ranges for company/platoon commanders still apply. The whole idea is to keep units operating as discrete manuever elements with maintaining contact with their superior HQ, and keeping the chain of command intact is a policy I try to maintain. This is a voluntary attempt to keep things historical. I've conditioned myself to play in this fashion. This policy is NOT set in stone -- at times, I've had to form ad-hoc teams to reach victory hexes. Risks are taken, yes, but I don't go out of my way to take advantage of the game's quirks. To put it another way, I'm not "gamey". I don't care what you say, Victor, being a "power gamer" is nothing more than taking advantage of the loopholes in the game code to win, no matter how ridiculous it is. Whatever gets your rocks off is fine, I suppose. [8|]
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