Static HQs (Full Version)

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aknaton -> Static HQs (2/10/2007 12:03:24 PM)

How do I determine if a HQ is static?




JSS -> RE: Static HQs (2/10/2007 3:25:16 PM)

Your question isn't clear to me.     Couple of thoughts that might help:

- Use the X hotkey to see if a HQ unit has moved or not...

- If you've moved the HQ and want to see how it will resupply attack bullets.... Select the HQ and then click on the number 2 (next turn)... If its red then the HQ won't resupply attack bullets next turn.




mattpenfold -> RE: Static HQs (2/10/2007 6:14:03 PM)

I think what Aknaton means is how can you tell a static HQ that will suffer penalties on turns following it moving from a mobile HQ that will not.

If he reads part 3 of the Designers Notes he will find the answer. There is a "no-go" symbol in the part of HQ unit info box that shows how many movement points the unit has.






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