dakjck -> RE: Old Battlefront (2/13/2007 11:48:14 PM)
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It is interesting seeing the desire of players to control every rifle. I began playing wargames in 1964 with Tactics II. I have played them continuously since then. I definately fall on the side of the grognard, always leaning on the side of realism over playability. Over the years, before the computer (prehistoric, I know), many of the long time players I played with lamented over the God-like control we exerted over the formations. With the advent of computers, we all hoped that the computer could bring what board gaming could not, true fog of war, simultaneous movement, morale and proper command control (admittedly, towards the end of board gaming, rules were put into effect for most of these, but there were very cumbersome - anyone remember 1914? In most battles, something unintended happens, such as the attack on Hougemont being developed into an all out attack as opposed to the feint intended by Napoleon or the misunderstanding over which guns to charge at Balaklava. I am amused by the comment "I want to understand the results of historical battles and the reasons therefore." If you think you will understand a battle by being able to control every unit exactly, you do not have a prayer of ever understanding a battle. Napoleon wanted Grouchy to march to the guns, but he did not. How does controling every step Grouchy takes help you understand why he never showed? How about the Union unit (I cannot remember the name) pulling out of the line without orders just as Longstreet's men attacked at Chickamauga? Without these unintended occurences, how can you hope to understand the battle? True, you do not want games where your actions have little to do with the outcome. However, with proper command control, your style of play needs to change. Your orders become more general "take that position" rather than "move your first unit there, your second there, then attack here". If your orders are not followed exactly, well, that is war. Even the best generals have ordered units to "take that hill, if practicable," only to find the receiver of the order did not comprehend the the need to take the hill. I admit that a game that puts you in the proper command position needs a good ai to handle the lower command levels. It may be my fading memory, but I recall that the old Battlefront did accomplish just that.
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