TPM -> RE: about scale... (2/27/2007 6:08:22 PM)
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ORIGINAL: JSS quote:
ORIGINAL: Paul Roberts What would happen if someone decided to convert scenarios from Battles in Normandy or Battles in Italy to the Battlefront engine? Would some things be "off" because the game was designed with 1km/hex in mind, or would faithful reproductions be possible? (Anxiously awaiting the next iteration of "Ardennes Offensive"!) Haven't tried with gold version, but in the earlier beta versions it was possible... still many, many settings had to be adjusted or added. Graphics have to be updated across the board (some minor, some very significant changes). The 1 km/hex is not a game engine setting per se... its a scenario scale setting. Big question is how do the indirect fire/direct fire settings apply? Direct fire feature is based on the 1 km/hex scale... other scales have to consider whether to use it or not. Think a wholescale revision of TAO would be in order (with a much larger map & battalion size units rather than regiments). Simple question (hopefully): in light of what is said above regarding scale, is it possible in Battlefront to create scenarios at other than the 1km/hex-battalion level? Example: Operation Typhoon, division units, 10 miles/hex. Extreme example: Operation Barbarossa corps units, 20 miles/hex. It's probably unreasonable to think a game designed at the battalion level, 1km/hex scale should be able to successfully model these larger scales, but I'm a curious. The game engine looks so damn good, but I'm interested in somewhat larger scenarios (NOT more units). Thanks.
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