Duck Doc -> RE: Maybe a silly question; But How this compared to PzC (2/18/2007 7:20:18 AM)
|
I have experience with the HPS Campaigns game engine - mostly PBEM. While the Panzer Campaigns games may present more units & a "monster game" feel I have found the DBWW2 games & now BF to be much more detailed & complex. While it is possible to play on a superficial level the more you play, the more detail is revealed & the level of complexity in SSG's games is deep. Drop by the SSG forum & read some of the articles there to understand what I am talking about. However you can play SSG 's games without being an expert having a detailed understanding of the mechanics & is the way many of us get into playing. While much of the detail in Panzer Campaigns is opaque to the player it is available in SSG's games. You just have to look deeper. Although fatigue & morale is not modeled in SSG's games the supply side is much more involved & challenging than when playing Panzer Campaigns the usual way (without virtual supply trucks or explicit supply - even playing with either of the above the supply model in SSG's games is much more integral & important - armchair generals talk tactics, real generals talk logistics). I like both types of games & in many ways it is an apples & oranges comparison. I am not a good player but the more I play the more I am leaning towards SSG's games now especially with the release of BF. It offers more satisfying game play for me. quote:
ORIGINAL: Wilhammer PzC has different qualities - the shorter turns, defensive fire, more detailed supplies, a monster game like flavor to it. My main reference here is 1980s board paper games; PzC is a lot like Wacht Am Rhein. Battlefront is like AH's D-day - more beer and pretzely, but with the details a computerized system can provide. You might finish a PBEM if Marget Garden in a week or two with Battlefront - for PzC, it might take months. Both are good games and one is not batter than the other - the time concern has no effect on enjoying the Battles, and the interaction of units is fairly complex, which helps to simulate the greater detail of PzC. The PzC combat systems, of course are direct fire games; BattleFront is odds based. You'll find both approaches enjoyable.
|
|
|
|