anarchyintheuk -> RE: Historical accuracy - generals (3/3/2007 12:53:53 AM)
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quote:
ORIGINAL: JeffK quote:
ORIGINAL: Norden Although I agree in principal with JeffK, especially regarding the scope of this game. But the Prussians proved in the aftermath of the Napoleonics, that you could indeed improve your officercorps dramatically without a revolution (i.e. they were still mainly drawn from the nobility). I have played a lot of EiA over the years and Jeff's comment regarding EiA-players smarts. My main experience is, I have seen all kinds of players and I'm sure some of the best are hiding right in this forum. And with "best" I dont neccesarily mean those who win a lot. To play EiA "the right way" you have to do away with the typical WW2 total war attitude. EiA is a political game, of which economics and warfare both are aspects (Clausewitz - the napoleonics beeing his source). Thus it is usually won or lost in the political arena. You can lose a war, even 2 and still come out ahead (well, not as France obviously). One could argue, that even Napoleon fell victim to seeking (political) resolutions only with strength of arms in his later years. On the other hand, this does not mean, that EiA is but a different kind of Diplomacy. EiA is a blend. You usually cannot succeed by playing it like a typical wargamer or a typical Diplomacy gamer. Of course, the different countries require different attitudes. France can bully, Britain can wield the economical whip, Russia can extort, but nobody can stand truly alone al the time. So, the best EiA player is the one, who keeps his longterm goals in mind, stays a gentlemen in victory and defeat, stays true to his allies and friends. And most important, doesnt quit over a defeat. People who do that should be banned permanently from this game, branded [X(] . They havent got what it takes to play one of the best and most involving games on the market. Gday Norden, Didnt mean to slag all of the EiA players, it just seemed to be a lot flying about here. In saying revolution, it doesnt have to be the violent type. I'd argue that the Prussian 'revolutionised" their Army after having their old Structure smashed by Napoleon. Some other Nations would have had to resort to a "bloody revolution" to convince the Higher Social strata that there wasnt a God Given Right to command Armies. Within this Game, which highlight the various foibles of the Nations involved, should also highlight the foibles of their command structures. Otherwise players can create elite forces commanded by elite leaders and march them around Europe, a la WW2. In reality troops were gathered (scraped) together and placed under their commanders, usually the King or his Son in charge, a couple of Dukes & Princes below them and then those who are owed favour. If lucky, leaders of ability get Divisions/Brigades and hope (along with their men) that the incompetent leading their Corps stops a round shot from the enemy artillery. The French were past this, and by 1815 other Nations were getting there. I was thinking that the Prussian officer corps improved more because Brunswick, Hohenloe, Ruchel, Louis and Massenbach, et al either were killed in combat, dropped dead from old age or were so completely disgraced by their performance in the 1806 campaign that they retired, rather than by any outstanding skills that their replacements possessed(Scharnhorst, Kleist, Bulow, Yorck, etc.). Blucher is the exception. Edited for graphic violence.
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