David Sandberg -> RE: Some Gameplay Questions (2/28/2007 8:36:49 AM)
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ORIGINAL: Son_of_Montfort Looking again at the top of the screenshot, it says "Surface Combat" (The screenshot I am talking about is the first one from the Matrix screenshot page). On the bottom it has nice little pics of guns and chevrons. I'm guessing this is all the animated combat screen (don't see any specific control mechanisms). The 7th screenshot shows little planes flying and is titled "strike," so I am guessing this is the airstrike animation that you are referring to David. Looks like it has all the boats and a little profile of individual ships! You're right, it was the 7th screenshot that I was thinking of. The 1st screenshot that you were referring to is definitely the surface combat screen, and I had taken little notice of it because it doesn't look markedly different in functionality from the same screen in the original CAW. Given that the mechanics of surface combat apparently haven't been altered significantly, that screen in the original CAW was a relatively static one in which ships advanced through different "ranks" (essentially the range to the enemy) from one combat round to the next, and the layout of the ships on the screen was not really a "formation" as such, but merely an indicator of which ships are closing, holding, or opening the range. (As has been said elsewhere in the forum, CAW surface combat is a relatively abstract affair, as it is not intended to be the focal point of the game.) I'm all but certain the round chevron buttons are the orders for various ships to close range, hold range, open range, or withdraw (in that order), while the square buttons represent the available gun batteries for each ship - the latter MAY be used to enable or disable firing of various weapons, but I don't recall how much control the original CAW provided for that. The airstrike screen, on the other hand, appears to have some entirely new features, particularly the top-down view with little planes flying around and ships actually in a sensible formation with the carrier at the center, which looks to potentially be a lot more dynamic and interesting to my eyes. For one thing, it suggests that the determination of which screening vessels can contribute defensive AAA against a given flight of attacking aircraft could depend upon the approach vector of the aircraft, which I think would be very cool if true. (If the original CAW made any such determinations, to my recollection it was completely invisible to the player.)
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