Shaun Wallace -> RE: You've lost a lot of sales due to the high price. (3/10/2007 3:45:41 AM)
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Hia GG, quote:
Erm... just for the record: Bohemia Interactive (the company that developed Armed Assault) considers ArmAssault to be what they call a 1.5-Version of Operation Flashpoint, which means that it's basically the old OFP-engine, with the same old faulty AI, just with improved/recent graphics (textures with higher resolution, a bit more detailed buildings...doh) and a new theater, plus new vehicles/objects. That's why the game got mediocre reviews in most game mags (I think around 70-75%, way less in some mags). I know BIA well and flew to London last year to meet up with Pete from BIA. Simtek is involved in VBS2, so I know where you are coming from on the engine. While its not a brand new engine, its an engine thats been developed and tweaked for 16 years now and both BIA in Aus (doing the mil version) and the Czech guys working on V2 of the engine are building great products. OPF and VBS are both similiar to CC in that they do not fit into any standard game slot, RTS/FPS etc. quote:
Besides Bohemia argueing with Codemasters about the rights regarding the brand/name OFP (that's one reason for Bohemia not naming it Operation Flashpoint 2), Bohemia figured that they were too busy with working on the VBS2 (military version of the simulation) to dedicate more time for the development of a real OFP 2.0, so they "just" overhauled the OFP-engine, in order to keep the die-hard fans of the game interested and to avoid that OFP will be forgotten. Afaik, the first version of the military version (VBS) required massive computing power, and was not like a sim you could run on a small workstation, since it featured lots of updates and adjustable environments, where u could recreate combat situations including civilians, riots, raids, a huge range of vehicles, etc. So, you shouldn't confuse VBS2 with Armed Assault from the same company. The basic concepts of VBS2 might go back to OFP 1.0, but VBS2 evolved into a fully fledged military sim, with lotsa goodies, these days. BIS was very quick to see the potential that was out there ny making use of the modding community, this enabled really the first milittary use of the sim. VBS2 is a major jump from VBS1 in many areas. It is def the big brother of ArmA. quote:
Back to topic: I used to be a big fan of the CC series. I even kept playing it although the command interface was cumbersome: it wasn't a contemporary interface anymore at the time the game had been released, when compared to interfaces of RTS that were on the market since 1995. Given, the series featured a realism (in real time) that was unmatched back then, which surely displayed a detail that kept players hooked, I guess, including me. I used to play the unmodded games only, though. CC with the many hundreds of mods is still played after what 7 or 8 years? That says an awful lot about the state of current RTS games. I used to run Wargamer and have seen ALOT of RTS games. CC is not an RTS and never was. What we aim to do is move what is good already in the game and take it forward. A huge amount of this is already done, Snr Drill listed many new features, there will be more. quote:
I see where Oleg's coming from, though, and I have to admit that I share some concerns there, although I wouldn't express them that harsh. I believe you if you say that there'll be a new game, and I hope you've got the ressources to make it happen.... Question is, though, will it be like an "OFP 1.5" game, or like an "OFP 2.0" (all new engine, brandnew AI, new theater, etc.)? Imho, CoI is like 1.3 or 1.5-ish. If there'd be something like 2.0, I'd buy it, definetly. CoI is a re-release, yes its got additions and yes the code has been changed in places, but it was never intended to be anything but a re-release. CC6 will NOT be a re-release but a new product with many new features. I think that many here will be VERY shocked at how CC6 and what we have done with CC ;) Sulla
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