Telumar -> RE: Evil ed, fite and the Crash code brothers (3/13/2007 8:30:49 PM)
|
quote:
ORIGINAL: golden delicious quote:
ORIGINAL: Telumar Yeah - it would be nice to be able to set movement bias, force proficiency, electronic support level, force communication level and night combat proficiency (did i forget something?) by events. I agree- but none of this serves to make the Russian stand and fight in the early turns of a Barbarossa scenario. One solution- which is currently not possible- would be to tie the end of shock effects and other penalties to the Russian or German loss total. So if the Red Army falls back to Moscow without a fight it will still be ripe for collapse there. Probably German loss penalty, as otherwise the event could be triggered just by disbanding units. The values i suggested to be editable by events are not neccessarily meant to force the soviets to stand and fight, i didn't write that, Ben. But they can be used to tame down the soviet war machine in the early months/years a bit, i'd say it's just realistic. Over time those values can grow and slowly enhance the red army. What could be done is to award the soviet player VPs for holding Minsk, Smolensk etc until a certain turn, this might be usefull for a 'Barbarossa alone' scenario, maybe less usefull for a simulation of the entire war. I like the idea you outlined above, would make sense, the soviets quickly learned from their early errors and adopted quite some german tactics in the course of the war and became the true masters of Blitzkrieg (Bagration etc.) to a certain degree. Without a fight until the germans reach the vicinity of Moscow they might have learned less (as it's the errors you learn from). Maybe in TOAW IV..
|
|
|
|