Fredk -> Questions from someone considering buying.. (3/13/2007 9:45:06 AM)
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Hi all, I recently posted in the general forum about games that might interest me and WiTP came up a few times and I'd like to ask a few questions of the player base. Just for the record, I only got into war games about 3 years ago. My favorites are: HttR DBWW2 series (KP, BiN, BiI) Combat Mission Series So, I've never played anything above operational level, however WiTP looks pretty captivating and I've been impressed by the enthusiasm and activity of the user community. Anyway, on to the questions: Obviously, as with any game of this scope there are going to be a few warts (as evidenced by the mods/house rules) and the learning curve is going to be huge. I suppose my question is, are the warts something that are going to prevent me from enjoying the game or do they just come up because the user community is so deeply involved in the game? I look at things like the land combat model, etc. (re: is this normal? thread) or the issues with 4E bombers turning everything into rubble in 1942 and it kind of puts me out. One thing I like about the DB/SSG model is that they aren't afraid to abstract some of the mechanics - it may not make for 100% realism but at least is makes the game mechanics clear and approachable - what is the general feeling on this issue? Also, is there some kind of newbie primer that would acquaint me with the basic game mechanics? Would I be better off with something like TOAW 3 than WiTP? Also, from what I gather the Japanese player has a tough lot, with everything going against him once the allied logistics machine cranks up. What is considered a "win" for the Japanese player? Prolonging the historical time frame? Is anything more possible? Thanks, kaiserf
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