SMK-at-work -> RE: AAR - Kaiser Mike (3/21/2007 7:10:01 AM)
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ORIGINAL: randell765 Awesome reports, great screenshots, I have a ton of questions please. 1)Air Reccee of a hex, I take it that this is air reconosanse? Yes - your spelling is as bad as mine!![:)] quote:
2)Any way to get more strategic action points? You mean HQ points? Yes - you buy them during the strategic phase using your nations resource points. As an indication - 1 HQ activation point costs 3 resource - Turkey starts the war getting 1-2 resource points per strategic phase, Germany about 10, France and Britain 8 or 9 IIRC. all nations start with their HQ's already populated with quite a lot of HQ points representing accumulated supplies allocated to the war effort so they can all launch initial attacks. Most of these are spent by early-mid 1915 so things bog down quite nicely! These increase with industrial efficiency - the Germans can be getting up to 25 by the mid war - but there is nothing you can do to influence industrial efficiency - it slowly climbs from low (30-40%??) to high (100%+) - I think it is affected by exhaustion - once you've run out of manpower you are using your 2nd string reserves who perform worse in combat and I think deduct from industry. quote:
3)When you can see into an enemy hex do you want to attack an hq with more activation points? Or does it not make a difference if 1 HQ has 1 and 1 HQ has 2? 4)Can you attack or damage an HQ enough that it loses its action point? HQ's do not fight so their activation points are irrelevant to combat. However I seem to recall that if you can force one to retreat you might cause it to lose a HQ point - haven't seen this happen yet tho as HQ's usually lurk behind the lines when on the defence. quote:
5)Am I understanding this correctly or not? roughly you can have 6 action turns a year if each turn takes about 2 months? Sort of - there are 6 strategic turns per year - when you allocate production, reinforcements and deploy naval and air resources. Each strategic turn is split into 1-4 phases - which is when you do the activating and fighting. More phases per turn in summer, fewer in winter. quote:
6)For supply can you manage it or the computer? Or do you have a choice to pick one or the other? There is nothing you can do about supply other than ensure you have a supply route to a city - all supply emanates from cities, whether owned originally or captured since. Each hex has a % value - usually 100% in your own territory, down to 0% in some really bad places, more often 20-50% in occupied areas. some general areas have much worse supply than others - eg the Turkish/Caucasian mountains have really low values, as do the Pripet marshes - even for Turkish/Russian units respectively - they are really bad for enemy units. quote:
7)Can you artillary and then attack with infantry in the same turn? Oh yes!! :) Artillery is resolved first, then other attacks - each is simultaneous with the enemy so enemy artillery can attack your stack before you move your stack to attack at eth same time as your artillery can attack his defenders before you move in.
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