christof139 -> AI in HW's (3/21/2007 9:33:18 AM)
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AI in HW's is good!!! I have only played a couple of HW's but the AI did OK. They were small battles of up to about 30,000 troops per side in the largest one. I am still learning the mechanics of HW in this game, but the mechanics are OK. What bugs me is that sometimes your troops are locked in combat and you can't stop it. Plus the quick change or bounce from unit to unit bugs me and my eyeballs. Also, when a hex a unit is in is highlighted when it is that unit's turn to move, it is hard to distinguish since the highlighted blue hex outline is simply thicker than all the other blue sided hexes around it, causing me to sometimes move the wrong unit by hasty mistake. ***Can the highlighted hex have flashing red sides or something added to better distinguish it?? **** This really kills HW's for me, besides the fact I would like to be able to turn on and off the colored command and movement and range hex outlines as you could do in the TalonSoft battleground series of games. The automatic appearance of these colored hexes really takes away fom the asthetic appeal of the map and sprites etc., at least to me they do, plus it is more challenging not to be able to see all your command and range limits all the time anyway. As for the smoke, with both my upgraded new and old compooter systems I haven't had any problems with it bogging down the game, but then again I have only used HW with smaller battles, as very large ones would take hours, even a day, but that was also true of the TalonSoft games, they do take a lot of time to play. Chris
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