GalacticOrigins -> RE: Combat Animations (3/28/2007 12:18:07 AM)
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Sorry, I stand firm. Everything in the game builds up to fighting the battles, and when I finally get a major combat in a province and receive .... no battle, well, that is a let down. The whole game is about planning and using strategy, using economics, etc., and the C.A. is the end result of the whole thing. In my opinion, without C.A., this is only a shell of a game. Building the units, moving the units, all cumulate into seeing them in action. Personally, I'd think about 50%+ of the buyers of the product most likely prefer the animations. Of course, the few who actually post on forums do not make up a good sampling of the customer base (New World Computing Phenomenon, which led to M&M 4 and 5 which 'killed' fantasy RPG for PC until Baldur's Gate ... "... we received many complaints about M&M3, so the next will be more linear ..." hmm, I liked it the way it was, so did not post, and the result = connect the dots (bad).) "The customer is always right, but the customer does not always know what is good for them{selves}." As far as giving this a chance, um, "No"( maybe someday, when I am really bored). I have a better game already ... the original, WITH C.A., so why should I add - diplomacy, 1939 scen, and spies? Not a good trade off. Don't get me wrong, I am not mad or anything, but disappointed. Basically, C.A. worked well in the original game, why not have it here? Again, marketing reasons are most likely #1, coding time #2, and coding difficulty not 1 or 2. As far as CoS, yeah, I had it running at one time in Win/OS, but have not messed with it since I upgraded to new mainboard and system. Thanks for the feedback though. And, as usual, "If you want something done right ..."
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