Subchaser -> RE: Advice sought - 2 day turns (3/28/2007 12:43:04 PM)
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Way too risky, higher game pace doesn’t worth it. Be ready to pay double price for your mistakes, and you will make some inevitably. Unescorted raids hitting base with unexpectedly strong CAP twice, convoys rerouted too late, no CAP over your carriers (bye bye!) … that all will cost you dearly. You just lose flexibility with two days turn, of course it adds some realism, but with AI commanders being not that smart, I bet you won’t like it. This game designed for 1-day turns.
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