Texas D -> TCP detail combat problems/questions/suggestions (3/30/2007 11:16:13 AM)
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Would it be possible to add a save function during a battle being played in detail? Battles that are 75k + can take hours, and if you or your opponent happens to have a connection problem everything is lost. Not to mention if you have multiple battles per turns. Would it also be possible to block the information that shows which brigade your opponent is currently moving and which general is attached? I don't think it should be visible unless their units are close enough to be identified. Sorta on the same line when the battle first starts up, on the mini map it basically points out where your opponent is starting at, is their a way to remove that? Also we are still getting some of those C++ errors after playing several battles, but they don't happpen as frequently as they used to. Thanks for any comments, Duane
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