Telumar -> RE: I want that mud stay on the map (4/2/2007 11:08:44 PM)
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quote:
ORIGINAL: Boonierat quote:
ORIGINAL: Telumar Ok, i'll tweak around with it. If it really works good, then it would allow for a series of three or four sunny or rather mud-free turns in the beginning of the scenario. The setting in the weather zone (not in the climate at the top) - does it affect only turn one weather or is it a general likelihood? I believe it affects only turn 1 Ah you believe, from my tests i got the feeling that it doesn't only affect turn one. A James who knows would be well appreciated..[:D] Ah, storms move through the zones, forgot about that, thanks. quote:
ORIGINAL:Raindem I didn't set it to cold but you aren't far off the mark. I definately had to make the weather patterns cooler than I wanted to keep an adequate supply of mud in place. I could have gone with more storms as Boonierat suggested but that would have conflicted with other monsoon effects I had set up. Sounds good, didn't test yet. I want a good amount of mud in place from turn 4 on. It should really hamper all movement off roads. As said and suggested if i don't get it to work with the weather engine, i'll use marsh, but only as the last solution because i have it already in use as a modded tile representing irrigations. Next stupid question - lightly cultivated open tiles are more likely to get and stay muddy than plain open, right? Arid ground never becomes muddy, right? That would perfectly suit.
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