Veers -> RE: Features for ToaW 4 (4/15/2007 4:11:22 AM)
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ORIGINAL: SMK-at-work quote:
ORIGINAL: Veers quote:
If we are at airdrops. Airdrops should be conducted in a 'drop them all at once' manner. This would just be realistic, currently you can drop a unit into a certain hex and when you discover that that hex is already occupied (your airborne unit evaporates) , you can just drop to a neighbouring hex. Or if you drop the first unit you can also see if the adjacent hexes are occupied and execute your drops accordingly. This maybe would require the introduction of aereal recon that can be controlled by the player instead of (or in addition to) the more general theatre recon level. And until that time when we have some way to recon the area, I will be a staunch supporter of the current system. When we get a way to recon certain areas then great, until that time, dropping and learning and then dropping somewhere else is the only way to do that recon work. Paradrops are guess-work enough as it is, the last thing we need (before we have area specific recon) is to have to make that entire drop based on poor engine recon. The Sov airdrops in 1943 were "all at onece" right on top of enemy. Arnhem famously had a Pz division right next door. Air recon is over-rated. You have yuor theatre recon - you make a choice and drop where you THINK there is no enemy based upon what you know, or you decide it's too great a risk. The idea that it should be foolproof is not supportable historically, and I'm agaisnt it. I think Telumar is right, and Veers is wrong. Heh heh heh. Recon is currently totally random, which is bulloney. The Soviets may have chosen not, or been unable, to recon properly, but, if you recall, the Allies famously knew that there were tanks at Arnhem, and decided to drop anyways. When we get the chance to concentrate our recon flights where we would like (wether that intel is acurate or not), then I will support the idea of an 'all at once' method. Until then, I think I'm right and you're wrong.
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