f15eagle -> RE: demoting generals (4/9/2007 6:26:45 AM)
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This is just one of those difficulties you face when modeling an historical war, I suppose. The ratings that the generals have in the game are based on historical performance rather than what they accomplish in the game. In reality, how else could you evaluate a general's performance other than what he accomplished on the battlefield? Even generals who turned out to be quite effective suffered setbacks early on. There wouldn't be a fixed, clear rating system to help you decide who should be promoted and who shouldn't. However, since the game does use that type of system, players should be able to make decisions based on it so they can influence the outcome of the game. Random generals helps somewhat, but even then, you want to replace inferior generals with better ones as they become available regardless of if they're named Grant or McClellan. To make the game historically accurate, you would have to hide the underlying game factors assigned to generals and simply force players to take their best shot based on the general's success in battle. In reality, even a poor general could succeed with the right troops and circumstances. I'm not saying that simply making decisions based on outcomes would be a bad thing for the game, and it might even be fun, but it's not the system the designers developed. One of my favorite things about this game is how you're in charge of the entire war effort, including how your general staff is organized. I really like the possibility that a general will resign in protest, but I do wish I could do something less draconian than simply demoting a 3-star to a 1-star, especially if I could really use him as a 2-star and nobody better is available.
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