firepowerjohan -> RE: Economic Growth is too large. (4/11/2007 5:53:46 PM)
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I also said that building times will limit the growth but also Mines give +4 instead of +2 if you have Iron Works i.e build mines first hand at those locations. lets take an example Factor 20 20 Mine 40 0 I buy factories spread out so i dont need plantation for a long while Mines I buy where I have Iron works and since they produce +4 i do not need as many of them for the early phase. A country has 10 10 income (labour, iron) turn 1 : income 10 10 , Stored 10 10 turn 2: income 10 10, stored 20 20 buy factory turn 3: income 10 10, stored 10 10 turn 4: income 10 10, stored 20 20 buy factory turn 5: income 10 10, stored 10 10 turn 6: income 12 10, stored 22 20 buy factory turn 7: income 12 10, stored 14 10 turn 8: income 14 10, stored 28 20 buy factory turn 9: income 14 10, stored 22 10 turn 10: income 16 10, stored 38 20 buy factory turn 11: income 16 10, stored 34 10 turn 12: income 18 10, stored 52 20 buy factory turn 13: income 18 10, stored 50 10 buy mine turn 14: income 20 10, stored 30 20 buy factory turn 15: income 20 10, stored 30 10 turn 16: income 22 10, stored 52 20 buy mine turn 17: income 22 10, stored 34 30 buy factory turn 18: income 24 10, stored 38 20 buy factory turn 19: income 24 14, stored 42 14 buy mine turn 20: income 24 14, stored 26 28 buy factory turn 21: income 26 14, stored 32 22 buy factory turn 22: income 28 18, stored 40 20 buy mine turn 23: income 28 18, stored 28 38 buy factory turn 24: income 30 18, stored 38 36 buy factory turn 25: income 32 22 So, this example is after 24 turns i.e one year has passed. I produce 32 22 instead of 10 10 so the economic growth was 220% on labour and 120% on iron. Total factories built (or began building) : 13 Total factories built (or began building) : 4 Worth to be noted i) with a 2-3 year plan I would have started building 1-2 plantation during the later stages of this 24 turn period. ii) 10 10 is low income so if I had started the example with 20 20 or 30 30 I would have needed much more plantations to keep up the rate. Yes, the mathematics I used was for when building time is 0 and when you do not need capacity increases. But also worth to mention is that Plantation cost only 50 labour and 50 horses and horses you do not need for building factories and mines. Plantation produce +2 labour, +2 horse, +1 cash so it really does not slow down the growth much having to buy them. The fact that USA cannot build plantation further makes this unfair and means CSA has better potential than USA in the game building their plantations since with high growth rate you are going to run out of slots earlier hampering the growth factor. I played with my mod with roughly DOUBLED prices for all resource buildings and still by 1863 with CSA I had great railroad, good science, good hospital coverage, large surplus of weapons and loads of camps, so that is why I think with the normal prices the economy would have been simply huge.
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