RE: Naval Gun Combat questions (Full Version)

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el cid again -> RE: Naval Gun Combat questions (4/20/2007 3:23:55 AM)

Correct. And in RHS you will find the armor is uniformly the total of all layers. Sometimes this is just over the magazines. Sometimes magazines and machinery only. Does not matter: max value is the WITP value. Same for side armor. At the moment we just add em all up. I had some help with this. And there are discrepencies between sources. In general we tried to use a single set of data for all nations (Conways). In some cases we went to the constructors drawings to resolve questions. But we did not consider slope or discount multiple layers - and we probably should - if we had a set of rules we agreed on.




Sardaukar -> RE: Naval Gun Combat questions (4/20/2007 10:03:04 AM)


quote:

ORIGINAL: Nikademus

how so?


Just feels so. [:D] If I see only Combat report, my imagination can fill the gaps without any need of animations that only serve as reducing my "suspension of disbelief" ! [8D]




crocodile -> RE: Naval Gun Combat questions (4/21/2007 10:31:59 PM)

About torpedoes :
To take account in a game of the specific effects of torpedoes according to specific protections could be complex (like « bulge », external protection that avoid direct torpedoes explosions on the armored belt). For example, in the case of the French Richelieu BB class (this example because my father served on the Jean Bart BB during Torch operation) compartments filed with cork notably modified the flooding result of torpedoes.

About armor :
An other parameter which is near impossible to find is the true steel quality and harden, that was not the same for all ships.

About artillery : one parameter (among others) which can be decisive for huge gun on BB is the technology. For example, on old BB the primary gun towers had to line up on ship axe to reload, even though the modern primary gun mechanisms allowed to reload keeping the guns pointing towards the target.




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