WanderingHead -> RE: General Modding (4/25/2007 8:39:40 PM)
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ORIGINAL: Mithel I've read the forums a bit and it looks like most of the modding is graphics. There is some mention that the core rules aren't intended to be modded. My mods of "Hearts of Iron" (and it's sequels) virtually rebuilt the game completely (extensive changes to the combat system). I've done a lot of research of WW2 economics and production and that is a favorite area of interest to me. Can anyone tell me if there is reasonably opportunity to mod the economics, production and supply aspects? (I'm considering purchasing AWD) I have a mod that will go public after the patch that has nothing to do with graphics. I would say that more is mod-able with the upcoming patch, but also much more could reasonably be mod-able. I focused on adding mod-ability for things that were mentioned by others and for things that I was personally interested in. Economics ... well, production is mod-able. You can move factories around, and you can adjust the "Factory Multiplier" (how many production points a factory produces, which is controlled by Nation). You can adjust a "non-military resource consumption", an abstraction of resources being consumed for consumer (non military) goods. You can adjust the cost of units (which is controlled by Player [a Player includes one or more Nations]). There is only one kind of natural resource, just called resources. In this patch, I put some mod-ability of sea transport capacity rules, which allows enhanced value for ports and a simple interdiction model. But there isn't really much you can do to change supply rules. Also, I focused on making the "random Political Events" (things like coups, border wars that are outside of Player control, etc) to be completely mod-able. Recently I've been thinking that I should add some of the other hardcoded political events (lower case here) like French surrender and Italian surrender to this mod-ability (I pretty quickly came up with a motivation to change the French surrender rules, but too late for this patch). Still, the mod-able random Political Events actually gives a lot of leeway to do things. I found it easy to add little things like Portugal leasing the Azores to Britain, Spain responding to an invasion of Portugal, etc. There is a tiny amount of modding one can do to the Suppression component of the combat system, but in general the combat system and the core rules of the game are not mod-able. To be honest, I think that the game is not hugely mod-able, I don't know that it would satisfy your apparent wishes. But outside of the core rules, some amount of reasonable mod-support can be added as long as 2by3 continues to allow me to do it, there is sufficient interest, and it looks doable without too much risk of breaking things. Still, it is worth trying the game, it's a good one :).
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