firepowerjohan -> RE: My mod with modfied building costs. (4/28/2007 7:02:23 PM)
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// id name money labor iron horses buildTime USA CSA US_Ai CS_Ai Tip 1 Factory 0 45 45 0 4 1 1 100 100 Adds_+2_Labor_production 2 Housing 0 0 0 0 0 1 1 100 100 No_effect. 3 Horse_Farm 0 30 0 0 4 1 1 100 100 Adds_+2_Horse_production 4 Plantation 0 180 0 180 12 0 1 0 100 "Supports_4_buildings,_adds_+1_Money,_+2_Labor,_and_+2_Horse_production." 5 Bank 200 10 0 0 4 1 1 100 100 Provides_+1%_interest_on_saved_Money 6 Mint 0 30 90 0 4 1 1 100 100 Adds_+2_Money_production 7 Mine 0 40 0 0 6 1 1 100 100 Adds_+2_Iron_production 8 Iron_Works 100 100 0 0 24 1 1 100 100 Doubles_Iron_production 9 Foundry 0 60 50 0 4 1 1 100 100 Allows_artillery_to_be_built.__Adds_+.2_to_artillery_quality. 10 Mfg._Center 0 100 100 0 12 1 1 100 100 _-1_turn_to_build_infantry_and_artillery 11 Barracks 0 20 0 50 4 1 1 100 100 Allows_cavalry_and_divisions_to_be_built;_two_allow_corps;_three_allow_armies. 12 Training_Ground 0 40 0 20 2 1 1 100 100 Adds_.1_quality_to_new_non-artillery_units 13 Harbor_Office 50 0 50 0 12 0 0 100 100 Obsolete 14 Shipyard 0 60 0 0 8 1 1 100 100 "Allows_ships_to_be_built_and_repaired,_and_adds_.2_to_new_ship_quality." 15 Academy 100 0 0 0 6 1 1 100 100 Provides_new_commanders_and_ranks_of_commanders. 16 Armory 75 0 30 0 6 1 1 100 100 _+3_Weapons_research 17 Laboratory 75 0 0 30 6 1 1 100 100 _+3_Logistics_research 18 War_College 75 0 0 30 6 1 1 100 100 _+3_Tactics_research 19 Engineering 75 0 30 0 6 1 1 100 100 _+3_Engineering_research 20 Naval_College 75 0 30 0 6 1 1 100 100 _+3_Naval_research 21 School 75 0 0 40 8 1 1 100 100 _+1_to_each_research_type 22 University 250 0 0 0 24 1 1 100 100 _+1_to_each_research_building_here_(except_Schools) 23 Camp 70 20 0 80 2 1 1 100 100 Provides_500_Strength_of_reinforcements_each_turn. 24 Arsenal 0 20 20 0 4 1 1 100 100 Produces_+2_weapons 25 Hospital 0 40 0 0 2 1 1 100 100 Restores_disposition_of_nearby_units 26 RR_Station 0 20 100 0 6 1 1 100 100 _+5_railroad_infrastructure 27 Telegraph 0 20 20 0 2 1 1 100 100 Double_reinforcement_rate_into_or_out_of_this_province 28 Signal_Tower 0 20 0 20 2 1 1 100 100 Adds_40_to_the_Scout_Check_value_in_this_province.__Lowers_chance_of_sneak_attack. 29 Capitol 50 50 50 50 4 1 1 100 100 Allows_province_to_produce_income 30 Church 0 0 0 0 0 0 0 100 100 25%_per_turn_to_calm_unrest 31 Mansion 200 40 0 40 4 1 1 100 100 Supports_4_buildings 32 Ruins 0 0 0 0 0 0 0 0 0 Destroyed_buildings 33 Ruins 0 0 0 0 0 0 0 0 0 Destroyed_buildings 34 Ruins 0 0 0 0 0 0 0 0 0 Destroyed_buildings 35 CapGfx 0 0 0 0 0 0 0 0 0 RESERVED 0 eof 0 0 0 0 0 0 0 0 0 0
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