berto72 -> CloseCombat future, graphically speaking. (4/28/2007 11:25:22 PM)
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Hi to all CC community. Sometimes I think about how the next generation of close combat could be, with the support of newer graphic cards, and imagine a lot of FX like tracer, dust, and debris that blow away - as in Company of Heroes (incredible look, surely not so the game for who tried CC) -…will be great! At same time hope that a new look will not gap away from the playability gave by CC graphic, that I think to be the right scale between video resolution and units, and the clear vision of those, in a top eagle view that put all situation under full control. (instead of low and limited view of all 3D rts I saw until now) I have 19” and play at 1280x960. The screen view in enough to see all my units engaged and enemy that do it , with except of mortars (and guns in more open field maps, but due to long distance they are not extreme dangerous at first shell). So scroll is needed only to spot mortars and guns smoke and to check sectors where other friends units have a secondary fight with others enemy units ( i.e. with flanking role). The larger map could be checked in about 4 “screen sectors”, so job is easy. (Surely more difficult is to focus in right place while multiple fights are in being, and I think this is a good skill of cc player) For this, I suppose WWII theatre mods have great success : weapons range is proportioned to the monitor size with a resolution that don’t compromise identification of units. (I tried ccv Red storm Rising mod : all from tanks to infantry was lethal at long range, my screen was full of tracers, AT rockets, APDSFN shell and more, fired by troops and tanks near the borders, so all time I had to scroll to saw who’s fire at who… maybe I was wrong something…or have to try more modern warfare mods…) In CC, units are so small to allow huge view of battlefield but at same time tanks are really beautiful and infantry, once spotted, is clearly distinguished from background and not obscured by trees… I think anyone of us while movin’ tanks take a peek to see if two men incoming with a long tube, or check among a squad suddenly spotted (usually Russian) if someone carry strange (and flammable!) iron backpack… I’m sure next titles will be improved from the best tactical simulations to a fantastic cinematic experience. Looking forward, good hunt to everyone. Berto72
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