RE: Dividing units (Full Version)

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a white rabbit -> RE: Dividing units (5/5/2007 5:07:51 PM)


quote:

ORIGINAL: Dave Ferguson

To satisfy everyone would it be possible to have voluntary unit division limited to a minimum equipment value set by the scenario designer. For example a divisional scenario might have divisions with approx 15,000 pieces of equipment each. Setting the divided unit limit to say 3,000 would mean battered divisions with less than 9,000 items would not voluntarily subdivide. Even better to have a different value for each side so you can stop late war russians from dividing their divisions which are probably little more than regiment sized anyway.
Coupled with code changes to allow for 'tactical outflanking' of tiny units within large hexes these changes for me go a long way to solving some of TOAW's problems.


..why ?

..the designer can divide units in the EvilEd, absolute last thing he does tho i believe they can be renamed. Such divided units can NOT subdivide during play, and can NOT recombine during play, they do suffer all the penalties of a subdivided unit. This function has been available since Toaw1 days so is hardly news...

..that nearly all designers don't use it is something you should take up with them..personally i found it a nice way of seriously stuffing French early WW2 B class and most A class divs, but i've yet to see a designer use it in Russia..




Dave Ferguson -> RE: Dividing units (5/5/2007 7:16:22 PM)

As I understand it dividing units in the editor can cause problems and anyway the effect I want to see is to limit voluntary division, with the advantage that you maintain the players ability to divide and combine units as he sees fit. Dividing in the  editor does not achieve this?




a white rabbit -> RE: Dividing units (5/6/2007 10:33:20 AM)


quote:

ORIGINAL: Dave Ferguson

As I understand it dividing units in the editor can cause problems and anyway the effect I want to see is to limit voluntary division, with the advantage that you maintain the players ability to divide and combine units as he sees fit. Dividing in the  editor does not achieve this?


..a unit divided in the editor can neither recombine nor divide further..

..another way is to fill all, or nearly all, the formation slots, which avoids subdivision penalties..

.. detestable house rules only work via a player, and not always then if it's a combat enforced division. It's a design choice, was/is this army unit really capable of subdivision and still functioning well, or not. You could probably list the armies that would be unable to operate divided and those that can, as well as i could




Curtis Lemay -> RE: Dividing units (5/6/2007 6:10:36 PM)


quote:

ORIGINAL: a white rabbit
..a unit divided in the editor can neither recombine nor divide further..


Can't divide further, but CAN recombine, if all sub-units are available. Only if you permanently make one of the sub-units unavailable to its owner can recombination of that unit be prevented. You can't delete a sub-unit in the editor, so it would have to remain in the OOB, but never enter the map. There would be issues with that, of course.




a white rabbit -> RE: Dividing units (5/6/2007 7:11:32 PM)

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: a white rabbit
..a unit divided in the editor can neither recombine nor divide further..


Can't divide further, but CAN recombine, if all sub-units are available. Only if you permanently make one of the sub-units unavailable to its owner can recombination of that unit be prevented. You can't delete a sub-unit in the editor, so it would have to remain in the OOB, but never enter the map. There would be issues with that, of course.


..i live and learn..

..on the other hand, it'l still divide back to original (designer set) state soooooo, the choice is one French 1940 division, or three 1940 French regts (suB-divided units)..

..yahh, a great choice..




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