divided HQ (Full Version)

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jeanbart_MF -> divided HQ (5/3/2007 6:25:09 PM)

Is this a good idea: divide HQ in order to make easier the replacements all over the map ?




rtrapasso -> RE: divided HQ (5/3/2007 6:40:34 PM)


quote:

ORIGINAL: jeanbart

Is this a good idea: divide HQ in order to make easier the replacements all over the map ?



don't think so - you only get the HQ benefits for the parent unit... you do get more support in other spots, which might help (marginally) for supplies, replacements, etc.




jeanbart_MF -> RE: divided HQ (5/3/2007 7:59:01 PM)

thank you rtrapasso...[:(]




AmiralLaurent -> RE: divided HQ (5/3/2007 8:59:26 PM)

It will be a little too easy... Anyway, dividing it and sending the parent unit to a rear base with a good supply path and the fragment to the frontline where its support squads will be useful may be a good idea. A bit gamey IMOO but it will work.




rtrapasso -> RE: divided HQ (5/3/2007 9:05:47 PM)

quote:

ORIGINAL: AmiralLaurent

It will be a little too easy... Anyway, dividing it and sending the parent unit to a rear base with a good supply path and the fragment to the frontline where its support squads will be useful may be a good idea. A bit gamey IMOO but it will work.


According to the mods - you will not get the "HQ" benefit = i.e. - combat bonus for HQ planning for location, etc.




USSAmerica -> RE: divided HQ (5/3/2007 9:11:55 PM)

All you should see from HQ fragments are the effects of having more support squads in the hex.  Not insignificant benefits, but maybe not worth the trouble of splitting/shipping, etc.




treespider -> RE: divided HQ (5/6/2007 2:31:29 AM)

I split them into fragments all the time for the extra support. I don't consider it "gamey" as the HQ units represent the hundreds of individual units that are support that are not represented in the game...




USSAmerica -> RE: divided HQ (5/6/2007 11:34:17 PM)

I wouldn't consider it gamey at all to split and sprinkle the HQ support squads around. 




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