HansBolter -> BFTB AAR: Race for the Meuse (5/4/2007 2:00:03 AM)
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BFTB is moving forward with beta testing having been underway for several weeks now. We have some great scenarios being worked over by the beta team I joined a few month ago. As will be seen by this AAR we are uncovering game engine bugs and scenario imbalances and configuration errors so the testing effort is effective. I found myself naturally attracted to the glamorous scenario KG Peiper: Race for the Meuse. After playing through this scenario I started an AAR on the game development forum to provide feedback. Dave asked if I would restart and complete it here to whet some apetites. This scenario covers the area from Stavelot to Werbomont and lasts for up to six days. Historically, KG Peiper drove through Stavelot, proceeding to Trois Ponts only to have the Salm river bridge blown, blocking his advance. He then redirected to the north crossing the Ambleve river, turning west again at La Gleize. The KG got as far as Staumont where it's path was effectively blocked by arriving US reinforcements. The KG then backtracked to La Gleize where it was surrounded. It's vehicles were ultimately abandoned and 800 members of the group escaped the encirclement on foot. In keeping with history the scenario provides for alternative paths if the main route of advance is blocked. The scenario starts with a lone panzer company on the eastern edge of the map advancing on Stavelot with the rest of the KG arriving steadily over a four day period. The main objective (75 VP) is to exit the western map edge at either Werbomont or Aywaille with a substantial combined arms force. The second objective (25 VP) is "Destroy Enemy". The tertiary objective (5 VP) is holding Stavelot. There are a six minor objectives (1 VP) consisting of bridges along different possible routes of advance and two very minor (.5 VP) objectives also consisting of bridges. Before we start, a little about how I play. I use "painfully realistic orders delays", pictographic icons in lieu of NATO symbology and I save at intervals of anywhere from one to four hours. All screenshots are taken from reloading saved games rather than as play progresses. I will apologize for the lack of flashy overlay graphics such as direction of thrust arrows as the AAR consists of clean screenshots with written descriptions of the action. With that preface I'll introduce the first screenshot in the next post.
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