BenTaylor -> RE: Stack limits (5/8/2007 9:41:10 PM)
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Mithel Don't forget armies deployed in an urban environment are different to in open country - but really I am agreeing. I just can't put a number on it easily for the game. I assume that you could put troops, flak and artillery there for sure because that reflects real capability that existed there - if we can just forget about how many troops each of these is in real life just 4 a minute. There are documents about this is the UK national archive but I would have to take a trip or pay quite alot for digital copies. According to wikipedia with the tunnels built by 1942 (and all the spoil used for reclamation on the seashore) Gib had 30,000 forces but that included air and navy. Also an interesting article at http://stonebooks.com/history/felix.shtml about it. That dosen't add up to much in AWD does it, probably only one of each AA, ART INF. I am not sure how you can keep this balanced and yet stop ridiculous looking garrisons occurring. Basically it should be easier for the axis to invade, certainly by land. A related point is whether the demands that Franco made for Spanish involvement could be modelled in the game rather than just passively set at the political event. Vichy Morocco and maybe Algeria become frozen Spanish (maybe Germans get the straits part), Germany have to give up a certain number of units or supply (representing arms transfer to Spain, units would be disbanded in game turns, just disappear) and maybe Germany transfers resource back every turn. If that happens certain amount of existing Geran units automatically get set up in addition to Spanish forces in Axis Spain, ready for attack, so it can happen at start of German turn. Or similar.
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