e_barkmann -> RE: Questions (5/7/2007 3:19:50 AM)
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I think this game will turn into a sleeper hit once people cotton on to the features that are not overly apparent on first look. The interface mechanics are similar to the DB series but it's leaning more to a 'grand tactical' than 'operational' game - most units are battalions with companies also represented. Combat is now more detailed with a choice of close combat, direct and indirect fire (for artillery). Take direct fire for example - there are modifiers based on the type of target, target terrain and ordnance used, which gives some flavour to direct fire tank battles for example. There is nothing more satisfying than sending in your infantry in close combat against a unit in cover, forcing a retreat (chance of retreat is now a separate dice roll from the combat roll) into open and then following up with a direct fire volley from your favourite armour unit and knocking off the final step [:)] Heaps of other good, well thought out features. But certainly, I find the 'immersion' level better due to a reduction in unit scale. I could go on, but I had better get back to work! cheers Chris
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