Nikademus -> Nikmod 9.1 now available @ Spooky's site (5/12/2007 3:08:35 AM)
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There is a new updated version of NM available for download at Spooky's UV/WitP fansite. I've pasted the relevent section of the FAQ below. Nikmod Version 9.1 Changes 1) Bomber/recon/transport plane Durability reduced from 50% to 25% increase over stock. Purpose: With the move to 9.0, I was forced to implement an all-encompassing reduction in fighter plane firepower to compensate for the removal of the 8.0 changes to that same class. While this had the desired effect of reducing the bloodier FvF engagements, it also further toned down FvB engagements. The result was not entirely unsatisfactory as it proved to work very well for mid to late war scenarios. However for earlier periods, where lighter armed fighters were more likely to be encountered, losses became extremely light leading to some complaints. This version presents a compromise that allows better results for that period while (hopefully) allowing acceptable losses for later periods. The 9.0 version will remain available however for later war period scenarios to which it can be considered ‘better optimized’ given one generally will experience larger air battles with heavier armed fighters with better exp (Allied at least) 2) Reduction in AA firepower – matches change 1. A major reason why it took a while for this version to see light of day was the knowledge that such a change would require a recalibration of the AA weapons. 3) ASW modification. Purpose: With the recent code rewrite to ASW, courtesy of Mike Wood, the original NM 2.0+ ASW changes were removed in order to properly test out the new routine in the long run. Having now acquired enough test and game results to form a more informed opinion, I opted to re-visit this aspect of the game with the goal of reducing the frequency of punishing (and semi-frequently lethal) aspects of the long depth charge bombardments. While outright losses of subs has been reduced, long DC attacks ‘rattling’ around the subs often leads to significant SYS damage that takes out the sub just as effectively as if the playing piece were removed from the board. Combined with the game’s detail control of one’s naval assets, the result is that the standard WitP methodology for dealing with subs is the form dozens of ASW TF’s and employ ‘The best defense is a good offense’….particularly in the late-war scenarios. This change basically reduces Allied and Japanese tendencies to successfully “DC” the target sub and therefore reduces the viability of the “mass ASW TF” tactic that one usually sees vs. dedicated convoy escorts accompanying the merchants (and warships). The alterations are designed so that the USN upgrades starting in late 42 will allow their success levels to increase vs. I-boats. Shallow water/port hexes should still remain highly dangerous so should be deployed with caution in those areas. Note: This change does not involve ship DUR….as it was not an effective option under the new code without being raised to such a point that repair and ship construction aspects would be impaired. 4) couple minor OOB tweaks including but not limited too: - Ki-44 arrival date bumped up a bit. – MVR decreased - F4F-4 Mvr decreased - F4F-3/FM-2 Mvr increased - P-38 Mvr increased - A6M2/3/5/8/N Mvr increased - PC class C/D DC complement corrected to normal 120DC load out. (Had been accidentally doubled in stock giving the class 228 DC’s helping to make them the most dangerous PC’s in the game)
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