MarcusCSA -> RE: Time is running out... (5/13/2007 2:17:11 AM)
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Bear with me, I've had a few beers.... I've just won my first game as the CSA (on the 4th or 5th difficulty level) and the following strike me as rather odd: 1) My ironclads get routed a lot by Union 'wood' ships (2 Ironclads vs. a fleet of 8 USN ships) and subsequently get killed/captured after the USA wins a sea battle. Not quite sure, but I thought historically, I should be able to 'plow' through 'wood' ships with my ironclads until numerically superior Union ironclad forces arrive. I know I shouldn't be able to destroy the entire Union Navy with 1 ironclad unit, but I created a fleelt with 2 of them and it just sat around, doing nothing, afraid of them being captured, at the end of my game I bought another 2, ready to destroy the USN, when I won the game. In the quick battle screen, they usually 'catch fire' and retreat, and are destroyed after battle.... a bit frustrating. 2) At one point, 4 of my Governors are requesting a Mfg. Center, maybe a bit too much, or bad luck, who knows? 3) The Union will press into Virginia, no matter the odds, I destroyed every single one of their armies, up to a point where Union armies attacked my 60.000 ANV (with another 60.000 under Beauregard sitting next door) with 20.000 soldiers. Maybe a bit ahistorical, but I love to encircle-destroy, leading to 'short innings' for the Union army. 4) Are the Governors of Arkansas and Georgia supposed to be actively sabotaging my war effort the entire time?, no pleasing these guys. 5) While I am campaigning in Missouri and Ohio, the Governor of Alabama apparantly needs 17 brigades, and the Governors of Tenessee needs 12..... their states being 8 and 5 provinces away, respectively, from the front. I can understand that they need some parading troops to show the folks back home, but why do they need them for 20 turns in a row (with my troops present)? 6) Whenever one of my Blockade Runners takes serious damage (say 6-8 points), it's destroyed (taking the full 10 and being removed from game) am I missing something here? 7) After building 2 more academies as CSA, I got 2 extra Generals and was able to promote 3-4 times, tops, where o where are my extra generals? And now for the good parts: 1) I LOVE your game, it's what I've been thinking of 'why doesn't anyone make something like that?, it would be really cool!'. 2) the Union AI will try a lot of historical (and logical) things: Attack Virginia and get to Richmond. Blockade Southern Ports. Amphip. assault New Orleans (REALLY cool). Win by looting. Burn a patch through Georgia to the Sea. It won't help you in the end, Yankee! 3) as the CSA, you run out of guys (and very shortly after that, everything else), period. Make strategic choices and live with them! (Is what a strategy game should be all about). 4) The Army/Corps/Div an Generals system WORKS. 5) One minor interface suggestion: a 'you have built a new X unit' in the End of/Beginning of Turn report, when you've completed a new infantry, raiders, cavalry unit. Ok, that's about it, please realize that this game is REALLY worth the money and has been keeping me from sleeping (and showing up half dead at work) for a week since the patch came out. Please keep up the good work!
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