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mlees -> RE: Historical Sub Q (5/17/2007 11:13:03 PM)
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quote:
ORIGINAL: ChezDaJez quote:
The true lack of war readiness came from planning, doctrine and training. There was also a self inflicted weakness at the Commander's level. Pre-war doctrine and excercise rewarded caution and low risk decisions which led to anemic attacks in war time, lost opportunities, suspected cowardice, and mental stress breakdowns of CO's. Yep, there were many, many sub skippers relieved in 1942 for lack of aggressiveness, real or perceived. And it went far above the skiipers too. As you said, the entire Navy was unprepared mentally, tactically and in many cases, logistically. All the services had become bureaucratic organizations that steadfastly resisted change and stomped on the guys that dared break with doctrine and show any initiative. Only those that toed the line were rewarded with promotion. People like Mitchell, Chennault and many others were punished for daring to think outside the box. Well, the Japanese broke that box on 7 December and the brass didn't have a clue of how to respond. Chez I agree with all of this analysis. However, I thought the ideas of these strategic wargames was to see how much "better" you (the player) could conduct the war than the real life theatre commanders did. I don't think the subs starting in the PI should have sys damage (see post #10), either to simulate a poor material state of readiness (which I dont think existed, see my post #17), or command confusion, which the player is replacing with him/herself anyway... [:)]
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