ericbabe -> RE: Naval Combat, Ironclads vs. Wooden Ships (5/21/2007 12:20:16 AM)
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Page 72: 5. Morale Checks Each unit may also have to make a check against Quality each round to see whether it can con- tinue to remain in the battle. The chance of having to make this check depends on its location on the battle grid: • charging units have a 33% chance to have to make a check • attacking units have a 20% chance to have to make a check • defending units have a 10% chance to have to make a check If a side has 1/3rd of its units in the Rout area, then this chance is increased by +5%; if 2/3rd of its units are in the Rout area, then the chance is +15%. Units with low Strength (infantry below 1000 or ships below 5) must always make this check. A unit required to make a morale check compares a randomly-generated number between 0-10 against its Quality. Page 73: 4.4 NAVAL COMBAT Naval battles are implemented via the Quick Combat interface. The attacker is the side whose ships have been in the combat sea zone for the shorter amount of time, and consequently the defender is the side whose ships have been in the combat sea-zone for the longer amount of time. The zones on the combat grid are renamed Volley, Attack, and Melee, and modify salvos and counter-salvos in a simpler manner than land combat.
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