Hard Sarge -> RE: CSA AI: muster & Conscript. (5/28/2007 8:04:36 PM)
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ORIGINAL: Walloc I see ur point and was thinking same, but how do training grounds figur in? They dont help on QL of musters, only produced units. Which will make the ql between produced and mustered large again. which is why I say, I want to build troops, instead of mustering them, but of course, you do not need to go overboard with TCs, there is no need for Ql 10 units or even 8 or 9, you start getting 4.6 to 5 units coming into your army, they will be combat ready and then able to learn from combat that is one hassle with games, the old Camp idea worked well, until people wanted to make 30-40 camps, the same can be done with Training Centers (also can add in Reseach or any other basic idea, it can be overkill) In theory u can buy QL 10 moral troops with enough traning grounds, less Eric capped it, there is a much lower max on mustered. In theory 3.2+1.2 = 4.4. Have yet to have had 12 in NW tho, closing in my currect CSA SS game. Walloc+ lightbulb: Thinking to my self: Ql 10 needs for US side 30 training grounds, could be done in NY, PA, OH possibly IL. Gota play a US game soon! dreams of ql 10 units [:D] and again, overkill, would rather spend the resourses on Man Centers and other goodies then hog all the city slots with training centers and camps you will win though, either way or between us, we will win either way :) Kind regards, Rasmus
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