CHS 156 - Closed. (Full Version)

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Feinder -> CHS 156 - Closed. (5/27/2007 5:59:24 AM)

CHS 156 w/ extended map.

1. 2-day turns.
2. PDUs off (I just like the variety from non-PDUs).
3. Allied sub doctrine off (Japan may certainly choose to leave it on).
4. Fixed reinforcments.

I can usually do 1 turn a day.

I have experience playing stock, have never tackled CHS (gawd the maps are purdy!). So here I am, testing the water.

I'd much prefer to play Allies. I'm not really into the lunacy-no-holds-barred sort of thing. Besides the house rules posted for the CHS scenario, these are my suggestions for house rules...

1. No level-bombing below 12,000' to allow for problems with code handling low altitude flak. Level bombing at 100' allowed in 1943 or later.
2. Invasions only on base or dot hexes.
3. Cadre evacuations allowed (would be my choice, but I can live without it).
4. Single-ship TFs are allowed. I suppose if we want to click that much, then so be it. Frankly, I think it's too hard to referree this anyway, so just call it "fine" to begin with.
5. "Training" your squadrons is fine.
6. Kwangung units stay in Kwangtung bases unless PPs paid for transfer.
7. China Exped units stay in China unless PPs paid for transfer.
8. ChiCom units stay in China unless PPs paid for transfer.
9. IndiCom units stay in India unless PPS paid for transfer (those starting in Burma are exempt).
10. Only 1 port attack on turn 1.
11. No Japanese LCU naval invasions north of Tavoy until Singapore falls.
12. No Corsair's allowed on US carriers until 1/44 (would be my choice, but I can live without it). Except for transport missions.
13. USMC squadrons -are- allowed to operate from USN carriers. Frankly, I do it extremely rarely, but want the option to do so (and of course, it's fine to load some of those Kate/Val/Zero squadrons onto the IJN CVEs without organic groups).
14. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
15. If you don't attack the Soviets on turn 1, please give 30 days lead time before attacking the Soviets (if you're going to do it), so I can come up with my own defensive posture. If you want to surprise the Soviets as well, you're welcome to beat the snot out of them with surprise on turn 1.
16. If you don't attack the Soviets on turn 1 (and also ambush their fleet), Stalin requires that he be allowed to relocate the Soviet fleet in a few weeks (when things have calmed down a little, you'd need to have nothing set to NavAtk around the Soviet ports so that I can move the fleet).
17. Allied TFs at sea at start may issue new orders, but may not load troops.
18. Allied ships disbanded at start, may be formed into new TFs until next turn.

And some of my self-imposed constraints on the Allied hammer for the sake of realism, that seem to have worked well in previous games...
1. No more than 6x PTs in a TF, and no more than 2x TFs per hex.
2. Max number of 4e groups per current base size:
AF(4) - 1 squadron
AF(5) - 2 sqadrons
AF(6) - 3 squadrons
AF(7) - 6 squadrons
AF(8) - 9 squadrons
AF(9+) - No limit
Exceptions made for in-transit (but those in transit will be stood down and not attacking anyway). This keeps down the 4e hoards. No constraints on number of 2e bombers per hex.

Other suggestions welcome.

-F-




bilbow -> RE: CHS 116 - Seeking Japanese Opponent. (5/27/2007 7:36:40 PM)

Hi Feinder!

I'm up for a game. My play style seems pretty simlilar to what you have in mind, although I think the scenario would be 155/156. I've been playing since release and have other PBEMs, although 1 in Feb 44 is about to wrap up so I will have an opening.

I have one game now with CHS so my dual install is already set up. Would take 10 days or so to set up turn 1 since my son is getting married next weekend, and I'm otherwise occupied.

House rules generally OK. For stacking there should be an overall limit of 50X level. A few other minor points to discuss via pm.

Bill





Yamato hugger -> RE: CHS 116 - Seeking Japanese Opponent. (5/27/2007 7:37:49 PM)

CHS isnt 115/116. 115/116 is "stock" game on Andys map. Dont think you meant to use "CHS".




Feinder -> RE: CHS 116 - Seeking Japanese Opponent. (5/28/2007 12:21:46 AM)

I are so confused.

Yes, I mean CHS - 156 Standard CHS with Soviet Navy - just because it sounds cool. I'll edit the title. I'll also make sure I have that scenario (altho I don't suppose it matters since it's the Japanese player that starts the thing).

I'll give YamatoHugger first crack and humiliating me. I had solicited him and Montery about a game at first. Montery responded first. So I waved off YH. But then I realized Montery wanted a stock game, and I wanted to give CHS a try, so I waved off Montery.

Geeze, I sound like the stupid chick at the prom, who ends up having no date... [:)]

YH I saw you filled your game(s), but you want to take a swing at me, I'll defer to that game, since I approached you initially (altho I'd like to play Allies, I think you were looking for Axis?). YH, can you let us know if you want this game or not?

Otherwise, Bilbow - you're on!

50x limit is fine. But can we say no limits at size 9 and 10 bases? If anything, for necessity. Are there "stacking limits" on CVs then?

Other "minor points" are fine to discuss.

-F-




q1968 -> RE: CHS 156 - Seeking Japanese Opponent. (5/28/2007 1:08:58 AM)

me too I'm interested in your proposal
Paolo
e-mail: uomodellospazio1@alice.it




Feinder -> RE: CHS 156 - Seeking Japanese Opponent. (5/29/2007 2:30:30 AM)

Hi Q1968,

Thanks for the response, but I can really only handle one more game at the moment. If you're offering as a Japanese opponent, I'm sure you'll find a taker for your game in short order.

Thanks anyway!
-F-




Halsey -> RE: CHS 156 - Closed. (6/3/2007 3:23:43 PM)

This is an example of some very good houserules.[;)]





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