HansBolter -> RE: Counters (6/13/2007 3:24:34 PM)
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quote:
ORIGINAL: Iain McNeil Absolutely we understand that & value your input. The point I'm trying to make is that there are thousands, maybe tens of thousands of design decisions to be made in every game. It's ok for you not to agree with us on all of them. If you didn't agree with most of them then you wouldn't even be looking at teh game :) If one of our decisions does not tie up with what you think should have been done, then it's fine for you to disagree - "I think you should have done X". It's not the same thing to state that the game has lost all credability because of said design decision. I've already lost count of the number of times we have the "lost credability" line thrown at us, and each time for a completely different design decision :) Perhaps your skin has just grown a little thin under the weight if those posts. [:D] By the use of the phrase "lost credibility" I, of course, meant "with me", and not "in general". I speak only for myself. In order not to be perceived as "Mr. Negative", I will offer some positive criticism. I don't find Gary Grigsby's World at War particularly fun as it is scaled at too high a level to hold my interest. I have been waiting for someone to publish a strategic game of WWII at a level that will hold my interest and you appear to be on track to accomplish that. I will likely not boycott your peoduct over the minor consideration that the vehicle depictions tend towrd the, in my opinion, "absurdly cartoonish". I will simply wish that you had adopted a stricter doctrine with regard to the historical accuracy of your artwork. The nuances of historical accuracy always rise to the forefront with us grognard types. [:D]
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